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Proficiency Bonus to AC
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<blockquote data-quote="Wangalade" data-source="post: 6271159" data-attributes="member: 6691437"><p>just because a certain class doesn't wear as much armor, doesn't mean their ac should increase with level. light armor lets you use all of the dex bonus, which in some cases can make up for not wearing heavier armor. also if a character has dex increased when they level, with a 20 dex and leather armor they can have an ac of 16 which is the same as medium armors. if an increase in ac is considered necessary for monks that don't wear armor, then they could have a class feature or a feat that increases ac by a certain amount that fits with the idea of the monk. It is also more realistic in game for those characters that don't wear armor to actually be easier to hit. it should be easier to injure a person wearing leather armor than a person wearing thick heavy metal armor, unless the first person is extremely good at dodging(a high dexterity).</p></blockquote><p></p>
[QUOTE="Wangalade, post: 6271159, member: 6691437"] just because a certain class doesn't wear as much armor, doesn't mean their ac should increase with level. light armor lets you use all of the dex bonus, which in some cases can make up for not wearing heavier armor. also if a character has dex increased when they level, with a 20 dex and leather armor they can have an ac of 16 which is the same as medium armors. if an increase in ac is considered necessary for monks that don't wear armor, then they could have a class feature or a feat that increases ac by a certain amount that fits with the idea of the monk. It is also more realistic in game for those characters that don't wear armor to actually be easier to hit. it should be easier to injure a person wearing leather armor than a person wearing thick heavy metal armor, unless the first person is extremely good at dodging(a high dexterity). [/QUOTE]
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