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General Tabletop Discussion
*Dungeons & Dragons
Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="DND_Reborn" data-source="post: 7640653" data-attributes="member: 6987520"><p>For a while, since I've been into 5E really, I have been annoyed by the contributions relatively of proficiency bonus, ability modifiers, and expertise. To me, proficiency should trump ability and expertise in the long run, but RAW we see proficiency barely beat out ability score modifiers (+6 max vs. +5 max). And expertise, available only to two classes with some archetype exceptions, equal to proficiency makes it too good IMO. </p><p></p><p>We currently play with the house-rule that proficiency caps out at +8, ability scores at +5 (was also +4 but we reversed it for simplicity since monsters and such are based on +5 progression), and expertise at +4 (+2 at low levels, +3 a mid, and +4 at higher). The potential maximum is still +17, so it works with the current system. I would like to see proficiency progress up to +11 or 12 even, lower ability scores to +4, and maybe make expertise a flat +2 bonus, and I might do this but I wonder if it would mess things up...</p><p></p><p>Now sure, the game plays fine RAW and with a practical cap at 30. So, I understand the purpose for bounded accuracy and all, but it makes me wonder if they bounded it too much?</p><p></p><p>Has anyone else had issue with the +6 vs. +5 vs. +6 system? Do you think it should be weighed differently? I am sure a lot of people haven't, and that is great for you, so I am more interested in people who <em>do</em> have issues with it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7640653, member: 6987520"] For a while, since I've been into 5E really, I have been annoyed by the contributions relatively of proficiency bonus, ability modifiers, and expertise. To me, proficiency should trump ability and expertise in the long run, but RAW we see proficiency barely beat out ability score modifiers (+6 max vs. +5 max). And expertise, available only to two classes with some archetype exceptions, equal to proficiency makes it too good IMO. We currently play with the house-rule that proficiency caps out at +8, ability scores at +5 (was also +4 but we reversed it for simplicity since monsters and such are based on +5 progression), and expertise at +4 (+2 at low levels, +3 a mid, and +4 at higher). The potential maximum is still +17, so it works with the current system. I would like to see proficiency progress up to +11 or 12 even, lower ability scores to +4, and maybe make expertise a flat +2 bonus, and I might do this but I wonder if it would mess things up... Now sure, the game plays fine RAW and with a practical cap at 30. So, I understand the purpose for bounded accuracy and all, but it makes me wonder if they bounded it too much? Has anyone else had issue with the +6 vs. +5 vs. +6 system? Do you think it should be weighed differently? I am sure a lot of people haven't, and that is great for you, so I am more interested in people who [I]do[/I] have issues with it. ;) [/QUOTE]
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Proficiency vs. Ability vs. Expertise
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