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General Tabletop Discussion
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Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="DND_Reborn" data-source="post: 7641152" data-attributes="member: 6987520"><p>Again, I come home from work and lots of stuff to catch up on! Love it and thanks to all for contributing.</p><p></p><p></p><p></p><p>A flat +2 bonus is equivalent to two ASIs. So, if I start my Rogue with a WIS 14 and your Cleric begins with WIS 16, you already have an edge in that respect. However, until you reach 8th-level (assuming you don't take any feats, which is unlikely IME, at least at our table), the Rogue has a better Perception modifier. Considering that represents half the levels most tables play, I am fine with it. If anything, like I mentioned, I might also add the advantage mechanic to expertise if I kept it a flat bonus. That would offer the Rogue a definite edge over the cleric and sorcerer.</p><p></p><p>Also, if we used a flat bonus, ability modifiers will likely cap at +4, not +5. So, with the initial investment of 14 in WIS and/or CHA, the Rogue would never be worse than the others.</p><p></p><p></p><p></p><p>I agree. I know some people obviously value the three concepts differently, but like many I prefer the idea that ability score is raw talent, proficiency is training, and expertise is specializing. In many ways I prefer the 3E system myself. If you make expertise half proficiency (one of the many options I've toyed with LOL), you get the 1.5 proficiency modifier you want.</p><p></p><p>The reality as you point out is the biggest challenge, a lot of tinkering with monsters, etc. and <em>that</em> is primarily why I wonder if it would be worth it...</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7641152, member: 6987520"] Again, I come home from work and lots of stuff to catch up on! Love it and thanks to all for contributing. A flat +2 bonus is equivalent to two ASIs. So, if I start my Rogue with a WIS 14 and your Cleric begins with WIS 16, you already have an edge in that respect. However, until you reach 8th-level (assuming you don't take any feats, which is unlikely IME, at least at our table), the Rogue has a better Perception modifier. Considering that represents half the levels most tables play, I am fine with it. If anything, like I mentioned, I might also add the advantage mechanic to expertise if I kept it a flat bonus. That would offer the Rogue a definite edge over the cleric and sorcerer. Also, if we used a flat bonus, ability modifiers will likely cap at +4, not +5. So, with the initial investment of 14 in WIS and/or CHA, the Rogue would never be worse than the others. I agree. I know some people obviously value the three concepts differently, but like many I prefer the idea that ability score is raw talent, proficiency is training, and expertise is specializing. In many ways I prefer the 3E system myself. If you make expertise half proficiency (one of the many options I've toyed with LOL), you get the 1.5 proficiency modifier you want. The reality as you point out is the biggest challenge, a lot of tinkering with monsters, etc. and [I]that[/I] is primarily why I wonder if it would be worth it... [/QUOTE]
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Proficiency vs. Ability vs. Expertise
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