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General Tabletop Discussion
*Dungeons & Dragons
Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="Mistwell" data-source="post: 7641427" data-attributes="member: 2525"><p>No classes thing has been given to literally all the classes. It's more than "eating into the rogue's niche". Eating into it would be giving it to a couple of additional classes. It's completely negating any niche they have over it. Heck, even spells have not been given automatically to ALL the other classes. There are only so many skills which get such high use in a particular game where expertise is meaningful. If literally every class can get it in a skill, players will (as always) split their expertise across the valuable skills for that campaign, and the rogue will barely register as a blip of "extra" in doing those things. There will already be a perception, stealth, persuasion, acrobatics/athletic, etc. expert in the party. Rogue can now specialize in some skills that come up less often, or just one of those that others didn't choose, but the overall ability will be useful less often because of that - or they can double up on what others already do, and will be that focus has as often as before. Giving it away to everyone has the net effect of taking something very meaningful away from the rogue. </p><p></p><p>I mean think about it this way - if everyone could cast detect magic once per day, but the wizard can cast it 5 times per day instead of 4 (though before they were the only one in the party able to cast it), don't you think it will take something away from the wizard given it only comes up a few times a day for the party anyway? </p><p></p><p>Skills often work like that. There is one Persuasion guy for example usually. Once there are two where before there was only one, it comes up half as often for the guy who used to be the only one (or arguably slightly more than half). That's reducing the value of the ability in application, even if on paper they technically are allowed to use it just as often. Because the reality is players share spotlight, and giving away someone else's otherwise nearly-unique ability such that anyone else can do that same thing (though focused on only one skill but everyone has one so the entire party has as many as you do now split between a limited number of useful skills) means that spotlight will go away in a meaningful sum.</p></blockquote><p></p>
[QUOTE="Mistwell, post: 7641427, member: 2525"] No classes thing has been given to literally all the classes. It's more than "eating into the rogue's niche". Eating into it would be giving it to a couple of additional classes. It's completely negating any niche they have over it. Heck, even spells have not been given automatically to ALL the other classes. There are only so many skills which get such high use in a particular game where expertise is meaningful. If literally every class can get it in a skill, players will (as always) split their expertise across the valuable skills for that campaign, and the rogue will barely register as a blip of "extra" in doing those things. There will already be a perception, stealth, persuasion, acrobatics/athletic, etc. expert in the party. Rogue can now specialize in some skills that come up less often, or just one of those that others didn't choose, but the overall ability will be useful less often because of that - or they can double up on what others already do, and will be that focus has as often as before. Giving it away to everyone has the net effect of taking something very meaningful away from the rogue. I mean think about it this way - if everyone could cast detect magic once per day, but the wizard can cast it 5 times per day instead of 4 (though before they were the only one in the party able to cast it), don't you think it will take something away from the wizard given it only comes up a few times a day for the party anyway? Skills often work like that. There is one Persuasion guy for example usually. Once there are two where before there was only one, it comes up half as often for the guy who used to be the only one (or arguably slightly more than half). That's reducing the value of the ability in application, even if on paper they technically are allowed to use it just as often. Because the reality is players share spotlight, and giving away someone else's otherwise nearly-unique ability such that anyone else can do that same thing (though focused on only one skill but everyone has one so the entire party has as many as you do now split between a limited number of useful skills) means that spotlight will go away in a meaningful sum. [/QUOTE]
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