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General Tabletop Discussion
*Dungeons & Dragons
Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="Maxperson" data-source="post: 7641480" data-attributes="member: 23751"><p>Except that [MENTION=2525]Mistwell[/MENTION] is wrong for a few reasons. First, as I pointed out upthread, there are about 15 commonly used skills, so it's highly unlikely that the rogue "will barely register as a blip." Second, The rogue will know what skills have been taken before he ever gets expertise.</p><p></p><p>Let's take a party of 4. The wizard takes arcana or history. The ranger decides on survival or nature. The cleric bucks the RP trend and goes with perception. The rogue at first level takes perception. We now have a situation where the rogue has doubled up with a party member, but that's okay. It's the bonus from Class Mastery and not Expertise. The rogue also decides on stealth and climbing as his two expertise skills. He's up by +2 on super charged skills. Now let's fast forward to level 6. At level 6 the rogue gets two more skills from Expertise and those two are selected after he knows what skills the 3 other members picked at level 1, so unless he deliberately chooses to double up, he's going have two more skills that no one else has, that are commonly used, and at which he excels. </p><p></p><p>There's no way that the rogue is going just barely register as a blip among the other party members unless the group is like 8-12 people and they all take different skills, and even then there are 15 commonly used skills, so the rogue at level 6 can just pick from the ones not taken by anyone. Besides, you will see a large number taking perception, so the rogue can avoid the obvious and lessen his chances of doubling up that way as well.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7641480, member: 23751"] Except that [MENTION=2525]Mistwell[/MENTION] is wrong for a few reasons. First, as I pointed out upthread, there are about 15 commonly used skills, so it's highly unlikely that the rogue "will barely register as a blip." Second, The rogue will know what skills have been taken before he ever gets expertise. Let's take a party of 4. The wizard takes arcana or history. The ranger decides on survival or nature. The cleric bucks the RP trend and goes with perception. The rogue at first level takes perception. We now have a situation where the rogue has doubled up with a party member, but that's okay. It's the bonus from Class Mastery and not Expertise. The rogue also decides on stealth and climbing as his two expertise skills. He's up by +2 on super charged skills. Now let's fast forward to level 6. At level 6 the rogue gets two more skills from Expertise and those two are selected after he knows what skills the 3 other members picked at level 1, so unless he deliberately chooses to double up, he's going have two more skills that no one else has, that are commonly used, and at which he excels. There's no way that the rogue is going just barely register as a blip among the other party members unless the group is like 8-12 people and they all take different skills, and even then there are 15 commonly used skills, so the rogue at level 6 can just pick from the ones not taken by anyone. Besides, you will see a large number taking perception, so the rogue can avoid the obvious and lessen his chances of doubling up that way as well. [/QUOTE]
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Proficiency vs. Ability vs. Expertise
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