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General Tabletop Discussion
*Dungeons & Dragons
Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="Esker" data-source="post: 7641497" data-attributes="member: 6966824"><p>The list of 15 skills are not all equally common, nor do all of them benefit equally from having expertise. Skills involved in contested checks: stealth, perception, insight, deception (possibly persuasion and intimidation, depending on how the DM handles those) as well as athletics and acrobatics, are probably the most valuable expertise picks of the skills that come up often (sleight of hand is contested too, but not that common a check IME). In your example only one other character went outside my suggested boundaries, but it's not hard to imagine in a party of five, all four non-rogues pick things from that list. In my regular game, I play a rogue in a party of six that also has a bard. It was tough to keep niches distinct in that group even without this rule. The bard has persuasion, deception, insight and perception; I have stealth, perception, arcana and investigation (I'm an arcane trickster). So we already doubled up on perception, and the bard also overlaps with the cleric who loves to make insight checks. If the sorcerer and the paladin had been able to take persuasion and deception between them, the cleric had taken insight, and the barbarian had taken stealth, all of which would have been likely choices for these characters, it would really have been difficult for us two skill monkeys to feel like we had ownership of our niches (face and scout, in our cases).</p></blockquote><p></p>
[QUOTE="Esker, post: 7641497, member: 6966824"] The list of 15 skills are not all equally common, nor do all of them benefit equally from having expertise. Skills involved in contested checks: stealth, perception, insight, deception (possibly persuasion and intimidation, depending on how the DM handles those) as well as athletics and acrobatics, are probably the most valuable expertise picks of the skills that come up often (sleight of hand is contested too, but not that common a check IME). In your example only one other character went outside my suggested boundaries, but it's not hard to imagine in a party of five, all four non-rogues pick things from that list. In my regular game, I play a rogue in a party of six that also has a bard. It was tough to keep niches distinct in that group even without this rule. The bard has persuasion, deception, insight and perception; I have stealth, perception, arcana and investigation (I'm an arcane trickster). So we already doubled up on perception, and the bard also overlaps with the cleric who loves to make insight checks. If the sorcerer and the paladin had been able to take persuasion and deception between them, the cleric had taken insight, and the barbarian had taken stealth, all of which would have been likely choices for these characters, it would really have been difficult for us two skill monkeys to feel like we had ownership of our niches (face and scout, in our cases). [/QUOTE]
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Proficiency vs. Ability vs. Expertise
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