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Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="Esker" data-source="post: 7641848" data-attributes="member: 6966824"><p>That's cool; what are the mechanics there?</p><p></p><p></p><p></p><p>I get that; I agree that the gap between proficient and not doesn't feel like it changes that much. But my concern is that by upping regular proficiency and tamping down expertise, it's effectively like giving everyone partial expertise in all their proficient skills, and so even if the rogue or bard winds up with the same modifiers they would have by RAW, the value of their feature has still been diminished, whatever supporting fiction you have in mind (whether expertise, focus, or whatever). But, that said, I'm glad to hear you created some new features for rogues, so maybe it works out fine on balance.</p><p></p><p></p><p></p><p>At high enough levels rogues get such a small part of their overall damage from the static mod that it's not a huge difference (though at lower levels, it's pretty major if you start with 16 DEX and 8 or 10 STR which is not uncommon, since most rogues get something from at least one mental stat). The DEX melee fighter is the one really hurt by this one (and they are the fighter type with the worst feat support already). But I guess I don't really understand the motivation for doing this. Is it just that DEX is seen as too good compared to STR? Or is it just a simulationist thing?</p><p></p><p></p><p></p><p>Hah, well at least I didn't pick the one right after Cloud Giant in the list, which had a +9 (the Conclave Dryad, from GGtR)! There are a lot of +6s at that CR too.</p><p></p><p></p><p></p><p>Yeah, but (as you note below, and as I noted above), if the Oni is making an active roll, they have a higher chance of noticing overall. So the way you handle perception already makes high stealth bonuses less effective. In general, high modifiers have diminishing returns in opposed checks, which is part of the reason expertise <em>needs</em> to be big to feel meaningful in these situations.</p><p></p><p></p><p></p><p>I heard Jeremy Crawford in an interview endorse the idea in an interview that passive perception was meant to be a floor on your result, as if everyone had reliable talent for perception. So then an active check can only improve on that result.</p></blockquote><p></p>
[QUOTE="Esker, post: 7641848, member: 6966824"] That's cool; what are the mechanics there? I get that; I agree that the gap between proficient and not doesn't feel like it changes that much. But my concern is that by upping regular proficiency and tamping down expertise, it's effectively like giving everyone partial expertise in all their proficient skills, and so even if the rogue or bard winds up with the same modifiers they would have by RAW, the value of their feature has still been diminished, whatever supporting fiction you have in mind (whether expertise, focus, or whatever). But, that said, I'm glad to hear you created some new features for rogues, so maybe it works out fine on balance. At high enough levels rogues get such a small part of their overall damage from the static mod that it's not a huge difference (though at lower levels, it's pretty major if you start with 16 DEX and 8 or 10 STR which is not uncommon, since most rogues get something from at least one mental stat). The DEX melee fighter is the one really hurt by this one (and they are the fighter type with the worst feat support already). But I guess I don't really understand the motivation for doing this. Is it just that DEX is seen as too good compared to STR? Or is it just a simulationist thing? Hah, well at least I didn't pick the one right after Cloud Giant in the list, which had a +9 (the Conclave Dryad, from GGtR)! There are a lot of +6s at that CR too. Yeah, but (as you note below, and as I noted above), if the Oni is making an active roll, they have a higher chance of noticing overall. So the way you handle perception already makes high stealth bonuses less effective. In general, high modifiers have diminishing returns in opposed checks, which is part of the reason expertise [I]needs[/I] to be big to feel meaningful in these situations. I heard Jeremy Crawford in an interview endorse the idea in an interview that passive perception was meant to be a floor on your result, as if everyone had reliable talent for perception. So then an active check can only improve on that result. [/QUOTE]
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