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General Tabletop Discussion
*Dungeons & Dragons
Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="DND_Reborn" data-source="post: 7642004" data-attributes="member: 6987520"><p>At one point we considered swapping out dash for these options, so free movement was meant to help with that. I think the currently the DM might have a reduced "Dash" for half-move or something. Otherwise, it is meant to help with things like you said.</p><p></p><p>I love unbound for the thematic element. It is probably my favorite of them in that respect. Glad you like it.</p><p></p><p>A nice melee option would be good, maybe something like this:</p><p></p><p><strong>Second Chance.</strong> If you miss with a melee attack, you can use your bonus action to make a second melee attack.</p><p></p><p>or</p><p></p><p><strong>Careful Strike.</strong> You can use your bonus action to add your DEX (or maybe INT?) modifier to damage with your weapon attacks until the end of your turn.</p><p></p><p>I'm sure I'll come up with something...</p><p></p><p></p><p></p><p>Well, the rogue only put in one ASI for STR (while the fighter did two) so the rogue will be benefiting to DEX or getting a feat or something else, and even without it would still only one point behind the much stronger fighter. And at this point consider what you would be looking at: one of the strongest poeople in the world, skilled at climbing, against another who has only average physical strength, skill at climbing, and some additional expertise.</p><p></p><p>I suppose one way to look at is this: I am fine with ability score matching expertise. This would allow a rogue with no great strength enough skill to match an equally proficient super-strong character. That is why our current +5 max ability and +4 max expertise is close enough I am fine with it. With proficiency max at +8, expertise can still add an edge but not overwhelmingly so.</p><p></p><p></p><p></p><p>Well, with a 90% chance to not even allow the oni a chance to detect him, he is nearly always succeeding. Even if the oni is active and it is a contested roll, he still has over 80% chance of success, which is pretty darn good IMO.</p><p></p><p>Everyone should have some chance of doing really extraordinary things IMO, not just rogues (fine... and bards).</p><p></p><p></p><p></p><p>Yeah, actually a 5th-level fighter with +9 to me IS too much. I am not a fan of the 5E mentality of hitting-more-often-and-giving-things-tons-of-hit-points.</p><p><span style="font-family: 'Verdana'">Well, the rogue only put in one ASI for STR (while the fighter did two) so the rogue will be benefiting to DEX or getting a feat or something else, and even without it would still only one point behind the much stronger fighter. And at this point consider what you would be looking at: one of the strongest poeople in the world, skilled at climbing, against another who has only average physical strength, skill at climbing, and some additional expertise.</span></p><p></p><p><span style="font-family: 'Verdana'">I suppose one way to look at is this: I am fine with ability score matching expertise. This would allow a rogue with no great strength enough skill to match an equally proficient super-strong character. That is why our current +5 max ability and +4 max expertise is close enough I am fine with it. With proficiency max at +8, expertise can still add an edge but not overwhelmingly so.</span></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7642004, member: 6987520"] At one point we considered swapping out dash for these options, so free movement was meant to help with that. I think the currently the DM might have a reduced "Dash" for half-move or something. Otherwise, it is meant to help with things like you said. I love unbound for the thematic element. It is probably my favorite of them in that respect. Glad you like it. A nice melee option would be good, maybe something like this: [B]Second Chance.[/B] If you miss with a melee attack, you can use your bonus action to make a second melee attack. or [B]Careful Strike.[/B] You can use your bonus action to add your DEX (or maybe INT?) modifier to damage with your weapon attacks until the end of your turn. I'm sure I'll come up with something... Well, the rogue only put in one ASI for STR (while the fighter did two) so the rogue will be benefiting to DEX or getting a feat or something else, and even without it would still only one point behind the much stronger fighter. And at this point consider what you would be looking at: one of the strongest poeople in the world, skilled at climbing, against another who has only average physical strength, skill at climbing, and some additional expertise. I suppose one way to look at is this: I am fine with ability score matching expertise. This would allow a rogue with no great strength enough skill to match an equally proficient super-strong character. That is why our current +5 max ability and +4 max expertise is close enough I am fine with it. With proficiency max at +8, expertise can still add an edge but not overwhelmingly so. Well, with a 90% chance to not even allow the oni a chance to detect him, he is nearly always succeeding. Even if the oni is active and it is a contested roll, he still has over 80% chance of success, which is pretty darn good IMO. Everyone should have some chance of doing really extraordinary things IMO, not just rogues (fine... and bards). Yeah, actually a 5th-level fighter with +9 to me IS too much. I am not a fan of the 5E mentality of hitting-more-often-and-giving-things-tons-of-hit-points. [FONT=Verdana]Well, the rogue only put in one ASI for STR (while the fighter did two) so the rogue will be benefiting to DEX or getting a feat or something else, and even without it would still only one point behind the much stronger fighter. And at this point consider what you would be looking at: one of the strongest poeople in the world, skilled at climbing, against another who has only average physical strength, skill at climbing, and some additional expertise.[/FONT] [FONT=Verdana]I suppose one way to look at is this: I am fine with ability score matching expertise. This would allow a rogue with no great strength enough skill to match an equally proficient super-strong character. That is why our current +5 max ability and +4 max expertise is close enough I am fine with it. With proficiency max at +8, expertise can still add an edge but not overwhelmingly so.[/FONT] [/QUOTE]
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