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General Tabletop Discussion
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Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="Esker" data-source="post: 7642471" data-attributes="member: 6966824"><p>The idea of applying expertise to attack rolls and saving throws is interesting, but in the ordinary case of skills I still don't like the implications. For one, why should we discourage a rogue to take expertise in stealth or lockpicking, or a bard to take expertise in persuasion or deception? I still haven't seen a convincing argument that high bonuses in these things breaks anything, except maybe that natural 1s ought to be treated as auto-fails in non-contested situations and exempted from reliable talent so the player still gets to make rolls that count. What's wrong with 90 or 95% success rates in things that a character has invested to be really really good at? And on the flip side, this just encourages different sorts of min-maxing, like dumping CHA and then taking expertise in deception, which is a bit odd.</p><p></p><p>And it still straight-up weakens the expertise feature, and therefore, unless you're compensating for that by giving them something in exchange, the classes that get it. Which throws off the game balance.</p></blockquote><p></p>
[QUOTE="Esker, post: 7642471, member: 6966824"] The idea of applying expertise to attack rolls and saving throws is interesting, but in the ordinary case of skills I still don't like the implications. For one, why should we discourage a rogue to take expertise in stealth or lockpicking, or a bard to take expertise in persuasion or deception? I still haven't seen a convincing argument that high bonuses in these things breaks anything, except maybe that natural 1s ought to be treated as auto-fails in non-contested situations and exempted from reliable talent so the player still gets to make rolls that count. What's wrong with 90 or 95% success rates in things that a character has invested to be really really good at? And on the flip side, this just encourages different sorts of min-maxing, like dumping CHA and then taking expertise in deception, which is a bit odd. And it still straight-up weakens the expertise feature, and therefore, unless you're compensating for that by giving them something in exchange, the classes that get it. Which throws off the game balance. [/QUOTE]
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Proficiency vs. Ability vs. Expertise
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