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General Tabletop Discussion
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Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="Fenris-77" data-source="post: 7643242" data-attributes="member: 6993955"><p>Yeah, what I was suggesting about the averages is that the rolls will be closer together and less swingy. That does indeed mean that the mod increases in importance, even while it gives less ability to hit really high DCs reliably. So in the context of a general game where you're talking about normal non-expertised rolls, the players are less likely to hit their roll out of the park, and the opposed roll will generally be closer to the PC roll. It feels more tense, so I'm fine with it. The PCs are also less likely to crap the bed, which is where I feel the real strength of this idea lies. The single d20 isn't always kind to the narrative.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 7643242, member: 6993955"] Yeah, what I was suggesting about the averages is that the rolls will be closer together and less swingy. That does indeed mean that the mod increases in importance, even while it gives less ability to hit really high DCs reliably. So in the context of a general game where you're talking about normal non-expertised rolls, the players are less likely to hit their roll out of the park, and the opposed roll will generally be closer to the PC roll. It feels more tense, so I'm fine with it. The PCs are also less likely to crap the bed, which is where I feel the real strength of this idea lies. The single d20 isn't always kind to the narrative. [/QUOTE]
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Proficiency vs. Ability vs. Expertise
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