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Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="DND_Reborn" data-source="post: 7643755" data-attributes="member: 6987520"><p>So they have to resort to magic to do better what rogues can do naturally?</p><p></p><p></p><p></p><p>That's an idea we've considered as well, but already house-rule players can select one of their background skills to have expertise in, at the expense of their other background skill.</p><p></p><p></p><p></p><p>Because all those classes I just answered with, and probably others besides if I thought about it (there's plenty of justification why they should be just as good or even better than a rogue/bard).</p><p></p><p>I don't see expertise (at least not all the time) as the solution. Last night I thought of some other things that more are in the flavor of rogues:</p><p></p><p>You like Free Movement, but I thought about it and would just make it a feature of rogues and not part of their cunning action.</p><p></p><p><em><strong>Free Movement.</strong></em> Beginning at 2nd level, you can pick the best path through difficult and hazardous terrain. If you make a DC 10 Wisdom (Perception) check, you can ignore difficult terrain while you are in it. If the terrain changes type, a new check is required. You can continue to make a check each round until you are successful.</p><p></p><p>Here is another new feature:</p><p></p><p><em><strong>Scanning the Mark.</strong></em> If you spend 1 minute observing a creature (maybe require an Wisdom (Insight) check?), you double your proficiency bonus for the next skill check you make against that creature.</p><p></p><p>The idea here is the rogue scanning crowd to pick pockets in the bizaar, the rogue eyeing the noblewoman at the dance before he makes his move to con her of her fortune, etc.</p><p></p><p>Or, quite literally...</p><p></p><p><em><strong>Wait a Minute.</strong></em> If you spend 1 minute observing a situation, you double your proficiency bonus for the next skill check you make in that situation.</p><p></p><p>Similar idea, but instead is more of a "Hold on, I got this, just give me a minute." and the rogue deciphers the clue, solves the puzzle, climbs the wall, or whatever.</p><p></p><p>I am sure I can come up with other "skill-related" features that would enhance the rogue without inflating bonuses via expertise. Sure, "scanning the mark/ wait a minute" is in the same manner, but requires a minute and also can apply to multiple skills and situations.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7643755, member: 6987520"] So they have to resort to magic to do better what rogues can do naturally? That's an idea we've considered as well, but already house-rule players can select one of their background skills to have expertise in, at the expense of their other background skill. Because all those classes I just answered with, and probably others besides if I thought about it (there's plenty of justification why they should be just as good or even better than a rogue/bard). I don't see expertise (at least not all the time) as the solution. Last night I thought of some other things that more are in the flavor of rogues: You like Free Movement, but I thought about it and would just make it a feature of rogues and not part of their cunning action. [I][B]Free Movement.[/B][/I] Beginning at 2nd level, you can pick the best path through difficult and hazardous terrain. If you make a DC 10 Wisdom (Perception) check, you can ignore difficult terrain while you are in it. If the terrain changes type, a new check is required. You can continue to make a check each round until you are successful. Here is another new feature: [I][B]Scanning the Mark.[/B][/I] If you spend 1 minute observing a creature (maybe require an Wisdom (Insight) check?), you double your proficiency bonus for the next skill check you make against that creature. The idea here is the rogue scanning crowd to pick pockets in the bizaar, the rogue eyeing the noblewoman at the dance before he makes his move to con her of her fortune, etc. Or, quite literally... [I][B]Wait a Minute.[/B][/I] If you spend 1 minute observing a situation, you double your proficiency bonus for the next skill check you make in that situation. Similar idea, but instead is more of a "Hold on, I got this, just give me a minute." and the rogue deciphers the clue, solves the puzzle, climbs the wall, or whatever. I am sure I can come up with other "skill-related" features that would enhance the rogue without inflating bonuses via expertise. Sure, "scanning the mark/ wait a minute" is in the same manner, but requires a minute and also can apply to multiple skills and situations. [/QUOTE]
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