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Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="WaterRabbit" data-source="post: 7643816" data-attributes="member: 2445"><p>So last night, we had another example of where the straight d20+mods >= DC produces results that don't align with expectations. DM has a series of carnival games where player rolls against STR or DEX based skills. The fighter and the monk each have between +5 to +9 on the checks. The cleric has +0 to +2 on the checks. Cleric wins all of the games including the opposed arm wrestling against said fighter and monk. Why, cleric rolls 18s or better for every roll and monk and fighter cannot get above a 10.</p><p></p><p>So even with a high modifier differential, the dice contribute much more than the abilities. So instead of games of skill, they all became games of chance.</p><p></p><p>The point of this: no matter how much one frets about ability, proficiency, expertise none of that matters when d20+mods >= DC is the core mechanic. A 2d10 mechanic would at least make the dice modifiers move the game toward skill trumps dice as the norm.</p><p></p><p>I am not suggesting this change for combat, just skill checks. Combat doesn't need as much bolstering as it involves much more than just a straight roll to influence outcomes and combat is a team endeavor (or should be) more than an individual one.</p></blockquote><p></p>
[QUOTE="WaterRabbit, post: 7643816, member: 2445"] So last night, we had another example of where the straight d20+mods >= DC produces results that don't align with expectations. DM has a series of carnival games where player rolls against STR or DEX based skills. The fighter and the monk each have between +5 to +9 on the checks. The cleric has +0 to +2 on the checks. Cleric wins all of the games including the opposed arm wrestling against said fighter and monk. Why, cleric rolls 18s or better for every roll and monk and fighter cannot get above a 10. So even with a high modifier differential, the dice contribute much more than the abilities. So instead of games of skill, they all became games of chance. The point of this: no matter how much one frets about ability, proficiency, expertise none of that matters when d20+mods >= DC is the core mechanic. A 2d10 mechanic would at least make the dice modifiers move the game toward skill trumps dice as the norm. I am not suggesting this change for combat, just skill checks. Combat doesn't need as much bolstering as it involves much more than just a straight roll to influence outcomes and combat is a team endeavor (or should be) more than an individual one. [/QUOTE]
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Proficiency vs. Ability vs. Expertise
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