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General Tabletop Discussion
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Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="DND_Reborn" data-source="post: 7644103" data-attributes="member: 6987520"><p>So, I am quoting the OP for one purpose, which I bolded. While I appreciate some creative feedback on the drawbacks of making changes, it has gone on long enough for me. While some people have offered suggestions and alternatives (THANK YOU very much!), the thread is getting to the point of people discussing why it shouldn't be done, i.e. weighed differently between proficiency, ability, and expertise.</p><p></p><p>As I said in the OP, the game plays fine RAW, but I (and others at my table) aren't happy with it as is. We are seeking CHANGE, not reasons why we shouldn't. I could argue forever why we should but there is no point. Those who have expressed their views have (usually <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /> ) done so well. I am not concerned with nerfing the beloved rogue or his cousin, the bard, by altering how expertise affects the game or reworking it entirely. Our table will still love the rogue (well, none of like the bard anyway... so no loss there as far as we're concerned <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> ), and enjoy playing him as much, if not more, than before.</p><p></p><p>Our rogue will have features that allow him to excel still at skills, even if in a different fashion, and we love the rogue for all the other things he can do.</p><p></p><p>Now, most of you have side-conversations going on, so of course I am not saying anything like "don't post here, blah blah blah". I am just saying unless you post something which furthers my goal, I probably won't reply (sorry, Esker, it's been fun!).</p><p></p><p>Later, all, and thanks for contributing! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7644103, member: 6987520"] So, I am quoting the OP for one purpose, which I bolded. While I appreciate some creative feedback on the drawbacks of making changes, it has gone on long enough for me. While some people have offered suggestions and alternatives (THANK YOU very much!), the thread is getting to the point of people discussing why it shouldn't be done, i.e. weighed differently between proficiency, ability, and expertise. As I said in the OP, the game plays fine RAW, but I (and others at my table) aren't happy with it as is. We are seeking CHANGE, not reasons why we shouldn't. I could argue forever why we should but there is no point. Those who have expressed their views have (usually ;) ) done so well. I am not concerned with nerfing the beloved rogue or his cousin, the bard, by altering how expertise affects the game or reworking it entirely. Our table will still love the rogue (well, none of like the bard anyway... so no loss there as far as we're concerned :D ), and enjoy playing him as much, if not more, than before. Our rogue will have features that allow him to excel still at skills, even if in a different fashion, and we love the rogue for all the other things he can do. Now, most of you have side-conversations going on, so of course I am not saying anything like "don't post here, blah blah blah". I am just saying unless you post something which furthers my goal, I probably won't reply (sorry, Esker, it's been fun!). Later, all, and thanks for contributing! :) [/QUOTE]
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