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Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="Maxperson" data-source="post: 7644675" data-attributes="member: 23751"><p>Yeah. The reason I asked that was [MENTION=2445]WaterRabbit[/MENTION] seemed bitter about having the guy with +0-2 beating the guys with +5-9 in a bunch of rolls. To me it seems reasonable that a +1 or 2 difference would have a good chance of loosing to the underdog. Heck, to me even +3 should have a decent chance of losing. However, once you get to +5 or higher difference in bonuses, it seems to me that the underdog would have a low chance of winning. At +5 difference, the win chance for the underdog is cut in half if you give advantage, but with 2d10 that cleric would still probably have won most of his games.</p><p></p><p>The other advantage that advantage has over 2d10 is that the players are already used to the mechanic. You're using a mechanic established and accepted by the players for 5e games to minimize the chances of an upset, rather than introducing something that is a more radical. If it's one thing that 4e showed us, it's that a lot of people are resistant to radical changes to D&D. Going with advantage will likely cause less disruption to the players and game.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7644675, member: 23751"] Yeah. The reason I asked that was [MENTION=2445]WaterRabbit[/MENTION] seemed bitter about having the guy with +0-2 beating the guys with +5-9 in a bunch of rolls. To me it seems reasonable that a +1 or 2 difference would have a good chance of loosing to the underdog. Heck, to me even +3 should have a decent chance of losing. However, once you get to +5 or higher difference in bonuses, it seems to me that the underdog would have a low chance of winning. At +5 difference, the win chance for the underdog is cut in half if you give advantage, but with 2d10 that cleric would still probably have won most of his games. The other advantage that advantage has over 2d10 is that the players are already used to the mechanic. You're using a mechanic established and accepted by the players for 5e games to minimize the chances of an upset, rather than introducing something that is a more radical. If it's one thing that 4e showed us, it's that a lot of people are resistant to radical changes to D&D. Going with advantage will likely cause less disruption to the players and game. [/QUOTE]
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