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General Tabletop Discussion
*Dungeons & Dragons
Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="Esker" data-source="post: 7645521" data-attributes="member: 6966824"><p>Here's another proposal I've been working on that may be more to your liking. The idea is to grant skill-specific features for the skills that the rogue or bard chooses expertise in. In some cases where the skill is already fairly niche, I left double proficiency alone. Some of these are borrowed from your proposals. In addition, certain subclasses would get additional features for free, whether or not they chose the skill as one of their expertise picks.</p><p></p><p><strong>Acrobatics:</strong></p><p>* Whenever a condition or ability that restricts your movement allows you to use an action to make a Dexterity (Acrobatics) check to escape, you can choose to make the check as a bonus action instead.</p><p>* Whenever you are required to make a Strength (Athletics) check, you may choose to make a Dexterity (Acrobatics) check instead.</p><p></p><p><strong>Athletics:</strong></p><p>* Whenever a condition or ability that restricts your movement allows you to use an action to make a Strength (Athletics) check to escape, you can choose to make the check as a bonus action instead.</p><p>* Whenever you are required to make a Dexterity (Acrobatics) check, you may choose to make a Strength (Athletics) check instead.</p><p></p><p><strong>Deception:</strong></p><p>* When you attempt to deceive another creature using a Deception check contested by another creature's Insight, creatures proficient in Insight do not get the benefit of proficiency when contesting your check, and creatures not proficient in insight have disadvantage on their check.</p><p>* (Assassin, Mastermind, 3rd level): Gain proficiency in deception. If you are already proficient in deception, your proficiency bonus is doubled whenever you make a deception check to present a disguise or a forgery as genuine, or when passing yourself off as someone else.</p><p>* (Mastermind, 17th): When you make a Deception check as part of your Soul of Deceit feature, double your proficiency bonus for that check.</p><p>* (Whispers Bard, 6th): When you make a Deception check using your Mantle of Whispers feature to pass off your shadow disguise, double your proficiency bonus for the check (this is in addition to the +5 bonus already granted by Mantle of Whispers)</p><p></p><p><strong>Insight:</strong></p><p>* When you attempt to detect another creature's deception using an Insight check, if that creature is proficient in deception, they do not get the benefit of that proficiency when contesting your check, and creatures not proficient in deception have disadvantage on their check.</p><p>* (Inquisitive, 3rd): Whenever you make an insight check that qualifies for your ear for deceit or insightful fighting features, your proficiency bonus is doubled for that check.</p><p></p><p><strong>Perception:</strong></p><p>* Your proficiency bonus is doubled for any Wisdom (Perception) check you make to detect the presence of secret doors or traps.</p><p>* If an illusion allows you to make an Intelligence (Investigation) check to determine the nature of the illusion, you can choose to make a Wisdom (Perception) check instead. If you are already proficient in investigation, your proficiency bonus is doubled when you do so.</p><p>* Creatures proficient in stealth do not get the benefit of that proficiency when trying to hide from you.</p><p></p><p><strong>Performance:</strong></p><p>* Your proficiency bonus is doubled for any Performance check you make.</p><p></p><p><strong>Persuasion/Intimidation:</strong></p><p>* If you spend at least one minute observing a creature, your proficiency bonus is doubled for any persuasion (intimidation) check you make to influence the creature.</p><p>* When making a persuasion (intimidation) check to convince another creature of something, if you succeed on a Wisdom (Insight) check with a DC of 10 plus the creature's Charisma modifier, you gain advantage on the check. Alternatively, one of your allies can make the Insight check on your behalf to grant you advantage, provided they can communicate their insights with you before you make your persuasion (intimidation) attempt.</p><p>* (Swashbuckler, 3rd): You can give yourself a bonus to your initiative equal to your Charisma modifier plus your proficiency bonus.</p><p>* (Swashbuckler, 9th): Gain proficiency in Persuasion. If you are already proficient in Persuasion, when you make a Charisma (Persuasion) check as part of your Panache feature, your proficiency bonus is doubled for that check.</p><p></p><p><strong>Sleight of Hand:</strong></p><p>* Your proficiency bonus is doubled for any Sleight of Hand check that you make.</p><p>* (Arcane Trickster, 3rd gets this for free on checks that use their mage hand if they have SoH proficiency. If not they get SoH proficiency at 3rd.)</p><p></p><p><strong>Stealth:</strong></p><p>* You have advantage on stealth checks when in dim light or darkness. You get this benefit even if you are in dim light and creatures you are hiding from have darkvision.</p><p>* If you are successfully hidden from a creature, you can attempt to make another stealth check to stay hidden while you approach them.</p><p>* Creatures proficient in perception do not get the benefit of that proficiency when determining whether they detect you.</p></blockquote><p></p>
[QUOTE="Esker, post: 7645521, member: 6966824"] Here's another proposal I've been working on that may be more to your liking. The idea is to grant skill-specific features for the skills that the rogue or bard chooses expertise in. In some cases where the skill is already fairly niche, I left double proficiency alone. Some of these are borrowed from your proposals. In addition, certain subclasses would get additional features for free, whether or not they chose the skill as one of their expertise picks. [B]Acrobatics:[/B] * Whenever a condition or ability that restricts your movement allows you to use an action to make a Dexterity (Acrobatics) check to escape, you can choose to make the check as a bonus action instead. * Whenever you are required to make a Strength (Athletics) check, you may choose to make a Dexterity (Acrobatics) check instead. [B]Athletics:[/B] * Whenever a condition or ability that restricts your movement allows you to use an action to make a Strength (Athletics) check to escape, you can choose to make the check as a bonus action instead. * Whenever you are required to make a Dexterity (Acrobatics) check, you may choose to make a Strength (Athletics) check instead. [B]Deception:[/B] * When you attempt to deceive another creature using a Deception check contested by another creature's Insight, creatures proficient in Insight do not get the benefit of proficiency when contesting your check, and creatures not proficient in insight have disadvantage on their check. * (Assassin, Mastermind, 3rd level): Gain proficiency in deception. If you are already proficient in deception, your proficiency bonus is doubled whenever you make a deception check to present a disguise or a forgery as genuine, or when passing yourself off as someone else. * (Mastermind, 17th): When you make a Deception check as part of your Soul of Deceit feature, double your proficiency bonus for that check. * (Whispers Bard, 6th): When you make a Deception check using your Mantle of Whispers feature to pass off your shadow disguise, double your proficiency bonus for the check (this is in addition to the +5 bonus already granted by Mantle of Whispers) [B]Insight:[/B] * When you attempt to detect another creature's deception using an Insight check, if that creature is proficient in deception, they do not get the benefit of that proficiency when contesting your check, and creatures not proficient in deception have disadvantage on their check. * (Inquisitive, 3rd): Whenever you make an insight check that qualifies for your ear for deceit or insightful fighting features, your proficiency bonus is doubled for that check. [B]Perception:[/B] * Your proficiency bonus is doubled for any Wisdom (Perception) check you make to detect the presence of secret doors or traps. * If an illusion allows you to make an Intelligence (Investigation) check to determine the nature of the illusion, you can choose to make a Wisdom (Perception) check instead. If you are already proficient in investigation, your proficiency bonus is doubled when you do so. * Creatures proficient in stealth do not get the benefit of that proficiency when trying to hide from you. [B]Performance:[/B] * Your proficiency bonus is doubled for any Performance check you make. [B]Persuasion/Intimidation:[/B] * If you spend at least one minute observing a creature, your proficiency bonus is doubled for any persuasion (intimidation) check you make to influence the creature. * When making a persuasion (intimidation) check to convince another creature of something, if you succeed on a Wisdom (Insight) check with a DC of 10 plus the creature's Charisma modifier, you gain advantage on the check. Alternatively, one of your allies can make the Insight check on your behalf to grant you advantage, provided they can communicate their insights with you before you make your persuasion (intimidation) attempt. * (Swashbuckler, 3rd): You can give yourself a bonus to your initiative equal to your Charisma modifier plus your proficiency bonus. * (Swashbuckler, 9th): Gain proficiency in Persuasion. If you are already proficient in Persuasion, when you make a Charisma (Persuasion) check as part of your Panache feature, your proficiency bonus is doubled for that check. [B]Sleight of Hand:[/B] * Your proficiency bonus is doubled for any Sleight of Hand check that you make. * (Arcane Trickster, 3rd gets this for free on checks that use their mage hand if they have SoH proficiency. If not they get SoH proficiency at 3rd.) [B]Stealth:[/B] * You have advantage on stealth checks when in dim light or darkness. You get this benefit even if you are in dim light and creatures you are hiding from have darkvision. * If you are successfully hidden from a creature, you can attempt to make another stealth check to stay hidden while you approach them. * Creatures proficient in perception do not get the benefit of that proficiency when determining whether they detect you. [/QUOTE]
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