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General Tabletop Discussion
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Proficiency vs. Ability vs. Expertise
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<blockquote data-quote="Sadras" data-source="post: 7646708" data-attributes="member: 6688277"><p>I get the issue with expertise, trust me.</p><p>As for DC's being too low...the way I see it is as characters rise in levels they will deal less and less with the mundane wall climbs, the easy pick pockets, the sneaking past natural guards. They're supposed to be scaling cliffs in the middle of stormy weather, lifting the magical bauble off an efreeti and sneaking past a chimera...etc</p><p></p><p>Do not feel compelled to use the stats as written in MM. If you believe that guard dog should have a higher passive perception score, have at it, but be fair.</p><p></p><p>Also you probably did read it correctly, but just in case - the passive scores I'm suggesting are x (which ever you use as your base) + Proficiency, NOT the ability modifier.</p><p>(a) This ensures a reasonable passive base; and</p><p>(b) Ensures proficiency (training) and by extension expertise, is more important than natural ability, which I believe was one of the issues listed initially.</p><p></p><p></p><p></p><p>I think you said you didn't rate the bard highly. I disagree. But that is ok, we all have opinions on stuffs. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Sadras, post: 7646708, member: 6688277"] I get the issue with expertise, trust me. As for DC's being too low...the way I see it is as characters rise in levels they will deal less and less with the mundane wall climbs, the easy pick pockets, the sneaking past natural guards. They're supposed to be scaling cliffs in the middle of stormy weather, lifting the magical bauble off an efreeti and sneaking past a chimera...etc Do not feel compelled to use the stats as written in MM. If you believe that guard dog should have a higher passive perception score, have at it, but be fair. Also you probably did read it correctly, but just in case - the passive scores I'm suggesting are x (which ever you use as your base) + Proficiency, NOT the ability modifier. (a) This ensures a reasonable passive base; and (b) Ensures proficiency (training) and by extension expertise, is more important than natural ability, which I believe was one of the issues listed initially. I think you said you didn't rate the bard highly. I disagree. But that is ok, we all have opinions on stuffs. ;) [/QUOTE]
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