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General Tabletop Discussion
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Proficiency vs Non-Proficiency
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<blockquote data-quote="5ekyu" data-source="post: 7597289" data-attributes="member: 6919838"><p>"In a contest between the two (out of 20 attempts each), how often do you feel or think an unskilled, non-proficient person should better a person of ultimate skill?"</p><p></p><p>To me the test case does not match the question. </p><p></p><p>A 20th level character with only basic proficiency in a skill and no ability score bonus or other traits that can influence it is **not** an example of ultimate skill. With no ability score bonus, it's a sideline, beefed up by his general experience. </p><p></p><p>But then, I have been playing many different games and systems which use both "broad trait" (ability score) and "narrow specialty" (skill or proficiency) as a combined measure of capability for ages (and often other features to help add more specialty) so the idea of divorcing one from the other is basically a non-starter.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7597289, member: 6919838"] "In a contest between the two (out of 20 attempts each), how often do you feel or think an unskilled, non-proficient person should better a person of ultimate skill?" To me the test case does not match the question. A 20th level character with only basic proficiency in a skill and no ability score bonus or other traits that can influence it is **not** an example of ultimate skill. With no ability score bonus, it's a sideline, beefed up by his general experience. But then, I have been playing many different games and systems which use both "broad trait" (ability score) and "narrow specialty" (skill or proficiency) as a combined measure of capability for ages (and often other features to help add more specialty) so the idea of divorcing one from the other is basically a non-starter. [/QUOTE]
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Proficiency vs Non-Proficiency
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