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Proficiency vs Non-Proficiency
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<blockquote data-quote="DND_Reborn" data-source="post: 7597438" data-attributes="member: 6987520"><p>I agree. The only times we require proficiency is 1) in aiding another to grant that person advantage and 2) if the knowledge/task is <em>truly obscure</em> and would unlikely be covered by general knowledge or experience gained in life. There are some skills I wouldn't think you could attempt without proficiency, such as knowledge skills. But this is where my understanding differed from the designers as Baba helpfully pointed out. This is a derivation from most game systems in the past IMO.</p><p></p><p>So, in 5E, a character with an INT 16 would get their +3 to any INT-based skills, such as Arcana, but a character who selected the skill and has proficiency in it has actively dedicated additional time in studying Arcana. With further thought, this works out fine really. I've always considered myself a very smart person, and having participated in several I.Q. tests and other measurements of knowledge and reasoning, etc. I am comfortable in claiming I am well within the 3rd standard deviation above the norm. I've picked up a LOT of obscure knowledge over the years and my keen memory allows me to recall most things easily. I've never studied many subjects, but my exposure to a good education, world-experiences and such gives me a deep knowledge base to draw from. While I would most certainly have proficiency in "Arcana" in modern terms, I wouldn't in Religion for example. Still, I know a lot about many religions just due to picking up knowledge about them over the years despite never "studying" them. I would certainly defer to others who have made it an effort to actively learn about Religion, which is why characters likely will defer a skill check to the character with proficiency over the character without.</p><p></p><p>I am very glad Baba pointed out that difference in game design concept and from a design aspect hobbyist myself it helps me wrap my head around what the 5E designers choices were.</p></blockquote><p></p>
[QUOTE="DND_Reborn, post: 7597438, member: 6987520"] I agree. The only times we require proficiency is 1) in aiding another to grant that person advantage and 2) if the knowledge/task is [I]truly obscure[/I] and would unlikely be covered by general knowledge or experience gained in life. There are some skills I wouldn't think you could attempt without proficiency, such as knowledge skills. But this is where my understanding differed from the designers as Baba helpfully pointed out. This is a derivation from most game systems in the past IMO. So, in 5E, a character with an INT 16 would get their +3 to any INT-based skills, such as Arcana, but a character who selected the skill and has proficiency in it has actively dedicated additional time in studying Arcana. With further thought, this works out fine really. I've always considered myself a very smart person, and having participated in several I.Q. tests and other measurements of knowledge and reasoning, etc. I am comfortable in claiming I am well within the 3rd standard deviation above the norm. I've picked up a LOT of obscure knowledge over the years and my keen memory allows me to recall most things easily. I've never studied many subjects, but my exposure to a good education, world-experiences and such gives me a deep knowledge base to draw from. While I would most certainly have proficiency in "Arcana" in modern terms, I wouldn't in Religion for example. Still, I know a lot about many religions just due to picking up knowledge about them over the years despite never "studying" them. I would certainly defer to others who have made it an effort to actively learn about Religion, which is why characters likely will defer a skill check to the character with proficiency over the character without. I am very glad Baba pointed out that difference in game design concept and from a design aspect hobbyist myself it helps me wrap my head around what the 5E designers choices were. [/QUOTE]
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