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General Tabletop Discussion
*Dungeons & Dragons
Proficiency vs Non-Proficiency
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<blockquote data-quote="UngeheuerLich" data-source="post: 7598601" data-attributes="member: 59057"><p>You can't get ultimately skilled with +6 to your skill though. So I voted with +12 in mind.</p><p>And because you seem to be adamant ignoring the fact that +6 is by no means ultimately skilled I can't take your analysis seriously.</p><p>If you however would tell me that you think everyone who is just proficient (with no EXPERTISE) should have that great of an advantage I would say no.</p><p>If you however telle me you think the system is too simplified, and you need more universally applicable levels of proficiency, I tend to agree.</p><p>I think +2 at level 1 is already to low for skill proficiency. I think it could increase a bit more over time.</p><p>I think if you are totally out of your field of proficiency you should have a hatder time.</p><p>I could really live with class skills. And non class skills. Class skills give you a general +2 your skill check. Thats it.</p><p>Consider all skills available to your class at level 1 class skills.</p><p>That is a first approximation. Maybe it is better to start with +1. +2 at leve 11.</p><p>You could make it half proficiency bonus.</p><p>You could instead make it so that you can only chose 4 of your class skills to get that bonus. You can make short list. Maybe wizard gets arcana as signature skill. No matter if you are proficient in it you get 1/2 proficiency bonus on it. You could also say you add .5 times your main stat bonus to your signature skills.</p><p>You could also reduce nonclass skills by 2. Does not matter. I would not mingle with the proficiency bonus too much. But know, I do understand why you think +6 proficiency to attacks is a bit low. I think so too. Especially because you won't find someone who uses a weapon he is not proficient with at level 1, so you realistically are only +4 ahead.</p><p>For attacks I would start at +2 and increase it every 3 levels. At 3,6,9,12,15,18</p><p>I think level 3 feels right for your first increase. 6 seems appropriate for the next. 9 is standard. 18 also sounds right for the last one, so you get some mileage out of it.</p><p>Level 12 is the only problematic level because you also get an ASI there. But since you usually won't increase your attack stat anymore it will feel right.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7598601, member: 59057"] You can't get ultimately skilled with +6 to your skill though. So I voted with +12 in mind. And because you seem to be adamant ignoring the fact that +6 is by no means ultimately skilled I can't take your analysis seriously. If you however would tell me that you think everyone who is just proficient (with no EXPERTISE) should have that great of an advantage I would say no. If you however telle me you think the system is too simplified, and you need more universally applicable levels of proficiency, I tend to agree. I think +2 at level 1 is already to low for skill proficiency. I think it could increase a bit more over time. I think if you are totally out of your field of proficiency you should have a hatder time. I could really live with class skills. And non class skills. Class skills give you a general +2 your skill check. Thats it. Consider all skills available to your class at level 1 class skills. That is a first approximation. Maybe it is better to start with +1. +2 at leve 11. You could make it half proficiency bonus. You could instead make it so that you can only chose 4 of your class skills to get that bonus. You can make short list. Maybe wizard gets arcana as signature skill. No matter if you are proficient in it you get 1/2 proficiency bonus on it. You could also say you add .5 times your main stat bonus to your signature skills. You could also reduce nonclass skills by 2. Does not matter. I would not mingle with the proficiency bonus too much. But know, I do understand why you think +6 proficiency to attacks is a bit low. I think so too. Especially because you won't find someone who uses a weapon he is not proficient with at level 1, so you realistically are only +4 ahead. For attacks I would start at +2 and increase it every 3 levels. At 3,6,9,12,15,18 I think level 3 feels right for your first increase. 6 seems appropriate for the next. 9 is standard. 18 also sounds right for the last one, so you get some mileage out of it. Level 12 is the only problematic level because you also get an ASI there. But since you usually won't increase your attack stat anymore it will feel right. [/QUOTE]
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Proficiency vs Non-Proficiency
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