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<blockquote data-quote="azhrei_fje" data-source="post: 2669305" data-attributes="member: 12966"><p>I'm also a fan of <span style="color: DeepSkyBlue">DMGenie</span>. But I have to warn the prospective customer: you'll need <strong><u>at least</u></strong> 1024x768, and 1280x1024 is better. There is a huge amount of information being maintained by this program and the screen real estate is very important.</p><p></p><p>It does make interesting use of that real estate, though -- things that are not the typical UI. For example, there are 6 ability scores on the Combat Summary tab. Next to those strings, are two text fields where the original and current values are displayed. But double-clicking on the STR label rolls a STR Check. Similarly, double-clicking the WILL label rolls a Will Save. This makes the compact design very ... hmm, "intense" ... would be a good word, I think.</p><p></p><p>If you decide to try it out, definitely go through the tutorials. They will walk you through the process of using it (little tooltip-like windows will popup directing you where to look or where to click) and if you're the DM, the tutorials are essential to understand how combat management works.</p><p></p><p>There is also a very active user forum that the author frequents (he was gone a lot over the summer, but is now back). People are suggesting things all the time, and Janik (the author) adds them to the "todo list".</p><p></p><p>As a separate tool, I'm working on <span style="color: DeepSkyBlue">DndMapper</span>. It's not affiliated with DMGenie in any way, except that some of the same folks using DMGenie have been beta-testing DndMapper for me. Basically, my program will help those DMs who have a computer and want to use a second display to project a map onto a battlemat. I'm almost ready to release something "usable", ie. I've been adding functionality and only recently got close to having something that would actually be useful at the table. If you're interested, check the "<strong>DM's Corner</strong>" board and look for the thread dealing with the "TMapper Clone".</p><p></p><p>HTH.</p></blockquote><p></p>
[QUOTE="azhrei_fje, post: 2669305, member: 12966"] I'm also a fan of [color=DeepSkyBlue]DMGenie[/color]. But I have to warn the prospective customer: you'll need [b][u]at least[/u][/b] 1024x768, and 1280x1024 is better. There is a huge amount of information being maintained by this program and the screen real estate is very important. It does make interesting use of that real estate, though -- things that are not the typical UI. For example, there are 6 ability scores on the Combat Summary tab. Next to those strings, are two text fields where the original and current values are displayed. But double-clicking on the STR label rolls a STR Check. Similarly, double-clicking the WILL label rolls a Will Save. This makes the compact design very ... hmm, "intense" ... would be a good word, I think. If you decide to try it out, definitely go through the tutorials. They will walk you through the process of using it (little tooltip-like windows will popup directing you where to look or where to click) and if you're the DM, the tutorials are essential to understand how combat management works. There is also a very active user forum that the author frequents (he was gone a lot over the summer, but is now back). People are suggesting things all the time, and Janik (the author) adds them to the "todo list". As a separate tool, I'm working on [COLOR=DeepSkyBlue]DndMapper[/COLOR]. It's not affiliated with DMGenie in any way, except that some of the same folks using DMGenie have been beta-testing DndMapper for me. Basically, my program will help those DMs who have a computer and want to use a second display to project a map onto a battlemat. I'm almost ready to release something "usable", ie. I've been adding functionality and only recently got close to having something that would actually be useful at the table. If you're interested, check the "[b]DM's Corner[/b]" board and look for the thread dealing with the "TMapper Clone". HTH. [/QUOTE]
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