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<blockquote data-quote="JohnnFour" data-source="post: 1497618" data-attributes="member: 17698"><p>I use MyInfo and find it awesome. I haven't used The Journal or the other PIMs mentioned in the thread, but these are some of the MyInfo features I like and some of the ways I use them:</p><p></p><p>* Templates for NPCs, places, etc. You just type up your stuff, lay it out, and then tell MyInfo it's a template. Then it's available any time in the menu.</p><p></p><p>* Copying nodes. I like to create a blank node tree for various things and then copy the whole thing each time I need a new instance of it. For example, I used to have a "Kingdom" tree with nodes for Politics, Art, Archecture, Ruling Agency, etc. Any time related information came to light (in-game or while planning) I'd just go to the appropriate node and add it in. Over time, the tree would slowly flesh out and become a great knowledge base. Whenever I created a new kingdom for my world, I'd just grab the blank node tree, copy it, and re-name it to my Kingdom's name and I had an instant skeleton to work with.</p><p></p><p>* HTML export. You can export nodes into HTML format and into entire web sites. This is how I created my last campaign web site. You can designate which nodes are non-exportable as well (i.e. so you don't publish GM only information).</p><p></p><p>* Hyperlinks. As mentioned before in this thread, an easy way to create links to pics, sound files, and other docs. </p><p></p><p>* Node links. I also like the node links (i.e. shortcuts to other nodes), where you can drop a link to a node in any other node. This lets me organize my main tree by "objects", i.e. NPCs, Locations, Magic Items, etc. Then, when I refer to those objects in my other writing, I just create a shortcut to them.</p><p></p><p>This helps me centralize info so I'm only updating one copy and everything else links to that. Does that make sense? Probably not, I'm starting to confuse myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For example, between each game I create a new node for the upcoming session. i.e. Session #45. Within that, I create nodes for each encounter I have planned. And, within each encounter I'll create shortcuts to the NPCs, critters, and locations involved.</p><p></p><p>I moved recently and lost my campaign data unfortunately, otherwise I'd just post my data file and quit my rambling. Here's a diagram instead:</p><p></p><p>+ Locations</p><p>...+ Grey Kingdom</p><p>......+ Castle Bleak</p><p>.........+ Throne Room</p><p>.........+ Alchemist's Room</p><p>............- description</p><p>............- shortcut to Alchemist NPC node</p><p>+ NPCs</p><p>...+ Alchemist</p><p>......- stats</p><p>......- description</p><p>......- shortcut to Alchemist's Room node</p><p>+ Sessions</p><p>...+ Session 45</p><p>......+ Confrontation with Alchemist</p><p>.........- encounter details</p><p>.........- shortcut to Alchemist NPC node</p><p>.........- shortcut to Alchemist's Room node</p><p></p><p></p><p>I've started using RoleplayingMaster. It's awesome too. It's definitely a gem in the rough, with GUI and documentation still being perfected. But custom HTML reporting (with variables and logic scripting), combined with pre-fab and custom table generators, 3.5 database, and wizards make it a long-term, open-ended D&D tool.</p><p></p><p></p><p>Another thing I discovered recently was MS Word's outline view. If you already have MS Word, check that out.</p><p></p><p></p><p>I also use WeatherMaster. It allows you to generate custom game world calendars and weather charts. Once you set your world up, you can generate weather for years in advance. What I do is generate weather for one year and then re-use it for every other year. The players don't remember and it saves having to shuffle through reams of weather reports as the campaign advances. Just change-up the weather for special times of the year where the players would grow suspicious. i.e. "How come it always rains on harvest day!" <a href="http://www.milieusim.com/" target="_blank">http://www.milieusim.com/</a></p><p></p><p>The only thing about WeatherMaster, I feel, is that the GUI is backwards. Weather gets 90% of screen real estate, and the campaign log gets 10%. If it were the other way around it would be such a wonderful logging tool! The software already generates weather reports for different times of the day and remembers it in your campaign database. Being able to record IC and OOC events along with this would make it an awesome tool.</p><p></p><p></p><p>I think RoleplayingMaster's outline tool, crunchy bits tools, and mappping tool are going to take care of my design tasks from now on. What I need now is a time management tool. Something like WeatherMaster that lets me create a custom calendar to log past, present (in-game), and future events in it. Anyone know of any good game blog software that lets you create custom calendars to suit your game world's calendar to synch your logs to?</p></blockquote><p></p>
[QUOTE="JohnnFour, post: 1497618, member: 17698"] I use MyInfo and find it awesome. I haven't used The Journal or the other PIMs mentioned in the thread, but these are some of the MyInfo features I like and some of the ways I use them: * Templates for NPCs, places, etc. You just type up your stuff, lay it out, and then tell MyInfo it's a template. Then it's available any time in the menu. * Copying nodes. I like to create a blank node tree for various things and then copy the whole thing each time I need a new instance of it. For example, I used to have a "Kingdom" tree with nodes for Politics, Art, Archecture, Ruling Agency, etc. Any time related information came to light (in-game or while planning) I'd just go to the appropriate node and add it in. Over time, the tree would slowly flesh out and become a great knowledge base. Whenever I created a new kingdom for my world, I'd just grab the blank node tree, copy it, and re-name it to my Kingdom's name and I had an instant skeleton to work with. * HTML export. You can export nodes into HTML format and into entire web sites. This is how I created my last campaign web site. You can designate which nodes are non-exportable as well (i.e. so you don't publish GM only information). * Hyperlinks. As mentioned before in this thread, an easy way to create links to pics, sound files, and other docs. * Node links. I also like the node links (i.e. shortcuts to other nodes), where you can drop a link to a node in any other node. This lets me organize my main tree by "objects", i.e. NPCs, Locations, Magic Items, etc. Then, when I refer to those objects in my other writing, I just create a shortcut to them. This helps me centralize info so I'm only updating one copy and everything else links to that. Does that make sense? Probably not, I'm starting to confuse myself. :) For example, between each game I create a new node for the upcoming session. i.e. Session #45. Within that, I create nodes for each encounter I have planned. And, within each encounter I'll create shortcuts to the NPCs, critters, and locations involved. I moved recently and lost my campaign data unfortunately, otherwise I'd just post my data file and quit my rambling. Here's a diagram instead: + Locations ...+ Grey Kingdom ......+ Castle Bleak .........+ Throne Room .........+ Alchemist's Room ............- description ............- shortcut to Alchemist NPC node + NPCs ...+ Alchemist ......- stats ......- description ......- shortcut to Alchemist's Room node + Sessions ...+ Session 45 ......+ Confrontation with Alchemist .........- encounter details .........- shortcut to Alchemist NPC node .........- shortcut to Alchemist's Room node I've started using RoleplayingMaster. It's awesome too. It's definitely a gem in the rough, with GUI and documentation still being perfected. But custom HTML reporting (with variables and logic scripting), combined with pre-fab and custom table generators, 3.5 database, and wizards make it a long-term, open-ended D&D tool. Another thing I discovered recently was MS Word's outline view. If you already have MS Word, check that out. I also use WeatherMaster. It allows you to generate custom game world calendars and weather charts. Once you set your world up, you can generate weather for years in advance. What I do is generate weather for one year and then re-use it for every other year. The players don't remember and it saves having to shuffle through reams of weather reports as the campaign advances. Just change-up the weather for special times of the year where the players would grow suspicious. i.e. "How come it always rains on harvest day!" [url]http://www.milieusim.com/[/url] The only thing about WeatherMaster, I feel, is that the GUI is backwards. Weather gets 90% of screen real estate, and the campaign log gets 10%. If it were the other way around it would be such a wonderful logging tool! The software already generates weather reports for different times of the day and remembers it in your campaign database. Being able to record IC and OOC events along with this would make it an awesome tool. I think RoleplayingMaster's outline tool, crunchy bits tools, and mappping tool are going to take care of my design tasks from now on. What I need now is a time management tool. Something like WeatherMaster that lets me create a custom calendar to log past, present (in-game), and future events in it. Anyone know of any good game blog software that lets you create custom calendars to suit your game world's calendar to synch your logs to? [/QUOTE]
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