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"Progress" in your setting
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<blockquote data-quote="Imp" data-source="post: 3480384" data-attributes="member: 40094"><p>I can't deal with a lack of progress either. Too much playing Civ games... and the (expanded upon in books and games version of) the Star Wars universe is one of the more depressing universes I can think of.</p><p></p><p>But I have human civilizations in-game work on a empire/decline/fall cycle, though different eras become advanced in different areas. (So, for example, that legendary ancient sword the heroes are looking for is likely to be bronze.) Then the empire often unleashes Something They Shouldn't, cataclysm, rebuilding. This is where most of the "nonhuman" humanoids come from, they're cursed remnants of former empires, some really old. </p><p></p><p>The current era features physical/chemical technology at its peak to date, with the crafting of magical constructs and engines at an advanced and relatively common (though definitely sub-Eberron) level, and gunpowder use at nearly Renaissance levels, but magic has otherwise mostly receded, and the power of the gods has waned greatly.</p><p></p><p>Arcane magicians (wizards) use more advanced magic than primitive mages of a thousand or so years before (binders) – the wizards can harness the power of the spirit world without having to actually talk with anything or cut any deals. So that is an area of magical progress in the setting.</p></blockquote><p></p>
[QUOTE="Imp, post: 3480384, member: 40094"] I can't deal with a lack of progress either. Too much playing Civ games... and the (expanded upon in books and games version of) the Star Wars universe is one of the more depressing universes I can think of. But I have human civilizations in-game work on a empire/decline/fall cycle, though different eras become advanced in different areas. (So, for example, that legendary ancient sword the heroes are looking for is likely to be bronze.) Then the empire often unleashes Something They Shouldn't, cataclysm, rebuilding. This is where most of the "nonhuman" humanoids come from, they're cursed remnants of former empires, some really old. The current era features physical/chemical technology at its peak to date, with the crafting of magical constructs and engines at an advanced and relatively common (though definitely sub-Eberron) level, and gunpowder use at nearly Renaissance levels, but magic has otherwise mostly receded, and the power of the gods has waned greatly. Arcane magicians (wizards) use more advanced magic than primitive mages of a thousand or so years before (binders) – the wizards can harness the power of the spirit world without having to actually talk with anything or cut any deals. So that is an area of magical progress in the setting. [/QUOTE]
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