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<blockquote data-quote="RFisher" data-source="post: 3480739" data-attributes="member: 3608"><p><em>blush</em></p><p></p><p>Though, I thought we were talking more about the 2nd law, unless you went & renumbered them on me. (~_^)</p><p></p><p>Yeah, I know. I should've stopped at "wise" again. Stupid, seductive "reply" button!</p><p></p><p></p><p></p><p>Does it help if I admit that any justification is simply handwaving & the real reason is that I don't want to deal with the complexity of progress because there are so many aspects of the game I'd rather focus on?</p><p></p><p></p><p></p><p>Or call it <em>simulation</em>. The DM uses "poker" as a simulation of "wotsit" because poker:players::wotsit:characters.</p><p></p><p>Or call it, <em>pragmatic</em>. A fantasy world in which everything was meticulously divorced from our world wouldn't be much fun. Sure, you could come up with your own languages for your world that don't have the deep influence of our world's history that our own languages do, but some of your players will surely balk to having to learn a language (especially one <em>that</em> foreign) before being allowed to roleplay. (By the way, this last paragraph was brought to you by <em>Hyperbole(tm)</em>.)</p><p></p><p>Or just call it <em>handwaving</em>. I don't limit the differences between my game worlds & the real world because I lack creativity. (Though I'm not saying I don't lack creativity! ^_^) I do it to make the game world more accessible to the players. (Including me!) I do it because there are other aspects of the game that I & my group would rather focus our creativity on.</p></blockquote><p></p>
[QUOTE="RFisher, post: 3480739, member: 3608"] [i]blush[/i] Though, I thought we were talking more about the 2nd law, unless you went & renumbered them on me. (~_^) Yeah, I know. I should've stopped at "wise" again. Stupid, seductive "reply" button! Does it help if I admit that any justification is simply handwaving & the real reason is that I don't want to deal with the complexity of progress because there are so many aspects of the game I'd rather focus on? Or call it [i]simulation[/i]. The DM uses "poker" as a simulation of "wotsit" because poker:[i][/i]players::wotsit:characters. Or call it, [i]pragmatic[/i]. A fantasy world in which everything was meticulously divorced from our world wouldn't be much fun. Sure, you could come up with your own languages for your world that don't have the deep influence of our world's history that our own languages do, but some of your players will surely balk to having to learn a language (especially one [i]that[/i] foreign) before being allowed to roleplay. (By the way, this last paragraph was brought to you by [i]Hyperbole(tm)[/i].) Or just call it [i]handwaving[/i]. I don't limit the differences between my game worlds & the real world because I lack creativity. (Though I'm not saying I don't lack creativity! ^_^) I do it to make the game world more accessible to the players. (Including me!) I do it because there are other aspects of the game that I & my group would rather focus our creativity on. [/QUOTE]
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