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<blockquote data-quote="WayneLigon" data-source="post: 3489951" data-attributes="member: 3649"><p>Usually I don't have the 'this series of kingdoms has existed like this for five thousand years with no appreciable change' in most campaigns I've done. Usually it's a product of boom and bust; civilizations rise and fall. Since we're looking at a comparatively tiny slice of time over the period of even a years long campaign, I usually use fairly normal time scales.</p><p></p><p>I also have in there the idea of humans not nessesarily being the top dogs all the time; when you have a massive elven empire that makes humans live in huts and ruthlessly kills anyone who displays any talent with magic.. it does something to your race. A thousand years afterwards in that one campaign, humans stoned their sorcerers without ever knowing the reason behind it. </p><p></p><p>One thing I always loved about Tunnels and Trolls: they had a pefect justification for the 'perpetual middle ages': the Wizard's Guild. Every wizard belonged to the Guild in some capacity. The dirty secret of the inner circle was that, using divinatory magic, they would root out people that could become a threat to the status quo and thus their power. If they saw that Bobby was going to grow up and invent the steam engine, then Bobby - along with the rest of his village - quietly died of the Plague in his cradle.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3489951, member: 3649"] Usually I don't have the 'this series of kingdoms has existed like this for five thousand years with no appreciable change' in most campaigns I've done. Usually it's a product of boom and bust; civilizations rise and fall. Since we're looking at a comparatively tiny slice of time over the period of even a years long campaign, I usually use fairly normal time scales. I also have in there the idea of humans not nessesarily being the top dogs all the time; when you have a massive elven empire that makes humans live in huts and ruthlessly kills anyone who displays any talent with magic.. it does something to your race. A thousand years afterwards in that one campaign, humans stoned their sorcerers without ever knowing the reason behind it. One thing I always loved about Tunnels and Trolls: they had a pefect justification for the 'perpetual middle ages': the Wizard's Guild. Every wizard belonged to the Guild in some capacity. The dirty secret of the inner circle was that, using divinatory magic, they would root out people that could become a threat to the status quo and thus their power. If they saw that Bobby was going to grow up and invent the steam engine, then Bobby - along with the rest of his village - quietly died of the Plague in his cradle. [/QUOTE]
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