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<blockquote data-quote="valn" data-source="post: 1807497" data-attributes="member: 7510"><p>Dream66_ makes good points! I think XP might be an interesting cost for magical upgrades. I was also thinking that those altars could work nicely with the PrC magic creation feats, but that depends on how easily available you want to make them... </p><p></p><p>However, traditionally in D&D, isn't magical creation the domain of spellcasters? Requiring a spellcaster of a certain level for each upgrades would be another way of making them harder to get.</p><p></p><p>All that said, thanks for all that time you have spent working on this! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>EDIT: hmmm, I don't play there yet, but reading Layonara-Online player's book, they mention that putting, for exemple, an electrical damage bonus to a weapon will remove previous elemental bonus (ie, you can't build a weapon that does more than one type of elemental damage). Same thing for elemental protection, etc. I thought that was a good way to control the power-levels of magic items.</p></blockquote><p></p>
[QUOTE="valn, post: 1807497, member: 7510"] Dream66_ makes good points! I think XP might be an interesting cost for magical upgrades. I was also thinking that those altars could work nicely with the PrC magic creation feats, but that depends on how easily available you want to make them... However, traditionally in D&D, isn't magical creation the domain of spellcasters? Requiring a spellcaster of a certain level for each upgrades would be another way of making them harder to get. All that said, thanks for all that time you have spent working on this! :) EDIT: hmmm, I don't play there yet, but reading Layonara-Online player's book, they mention that putting, for exemple, an electrical damage bonus to a weapon will remove previous elemental bonus (ie, you can't build a weapon that does more than one type of elemental damage). Same thing for elemental protection, etc. I thought that was a good way to control the power-levels of magic items. [/QUOTE]
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