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Progressing character backgrounds as the campaign progresses
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<blockquote data-quote="Graybeard" data-source="post: 2794261" data-attributes="member: 21705"><p>As a player, I generally come up with enough background for the DM to use for plot hooks, character motivation, etc. An example is an Elven Sorcerer I am playing in one game. He is a Gold Elf born in a village of regular elfs. He was under a lot of pressure because the village elders and his parents felt it was a sign from the gods that he was destined to do something important with his life. All the character wanted to do was have fun. Eventually he left home and wandered the countryside until he met the rest of the party. Since then, I have expanded his background to include people he has met, places he has visited, etc. The DM has also given my character many things in the way of small side quests and organizations which are interested in him. </p><p></p><p>I do the same in the game I run. My players have given me backgrounds. SOme are highly detailed, some are pretty basic. The PCs are still pretty low level but I've managed to include some additional things to add to their backgrounds. One of the PCs is a former gladiator. I gave the party information that gladiators from a certain training school were exceptionally lucky in the arena. Winning against superior foes, etc. This PC investigated the school (started to anyway), and found a link to a major villian in the campaign. I alos tied it into his past by having his character know some of the gladiators from this school and remembering that thye always won their matches. This gave him an extra incentive to investigate the school. </p><p></p><p>I have many things plannned for the other PCs to expand thier character backgrounds. One of the players has already given me more background information based on events in the game.</p></blockquote><p></p>
[QUOTE="Graybeard, post: 2794261, member: 21705"] As a player, I generally come up with enough background for the DM to use for plot hooks, character motivation, etc. An example is an Elven Sorcerer I am playing in one game. He is a Gold Elf born in a village of regular elfs. He was under a lot of pressure because the village elders and his parents felt it was a sign from the gods that he was destined to do something important with his life. All the character wanted to do was have fun. Eventually he left home and wandered the countryside until he met the rest of the party. Since then, I have expanded his background to include people he has met, places he has visited, etc. The DM has also given my character many things in the way of small side quests and organizations which are interested in him. I do the same in the game I run. My players have given me backgrounds. SOme are highly detailed, some are pretty basic. The PCs are still pretty low level but I've managed to include some additional things to add to their backgrounds. One of the PCs is a former gladiator. I gave the party information that gladiators from a certain training school were exceptionally lucky in the arena. Winning against superior foes, etc. This PC investigated the school (started to anyway), and found a link to a major villian in the campaign. I alos tied it into his past by having his character know some of the gladiators from this school and remembering that thye always won their matches. This gave him an extra incentive to investigate the school. I have many things plannned for the other PCs to expand thier character backgrounds. One of the players has already given me more background information based on events in the game. [/QUOTE]
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