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Progressing character backgrounds as the campaign progresses
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<blockquote data-quote="comareddin" data-source="post: 2794490" data-attributes="member: 28529"><p>I ask my players to write something on what their character thought about the events that happened in the session. Their thoughts on NPCs, their thoughts on the other PCs, accomplishments, failures, desires etc... It helps integrate the character into his background and more importantly it helps tremendously with character development. I started using this only in my latest campaign but I will use it in my future ones and I will do this for my own characters as well. </p><p></p><p>I give them rewards for it as well. The typical reward is 1 XP per word multiplied by a variable between 0-1 depending on how good I thought the paper was. It really helps set the mood of the characters.</p><p></p><p>If the group finished one adventure and the other starts sometime later, I tell them this length of time at the end of the session, one month, one week, three months etc... They again write me on how they plan to spend this time and before the session I tell them their accomplishments. Another thing I give them before sessions is the happenings around the world, like the issues of Sharn Inquisitive. These all help make a better game atmosphere and create more in-depth characters. During these session thought write-ups they are free to add more pieces to their backgrounds if it contains consistency. </p><p></p><p>One of the players in the game is suffering from amnesia and his main goal is to discover his background. Sometimes he spots things that seem familiar, does something reflexively, or finds out that he can speak a certain language with ease (Sort of like Jason Bourne, but the characters are much different other than this aspect) Great opportunities for background development.</p><p></p><p>Com</p></blockquote><p></p>
[QUOTE="comareddin, post: 2794490, member: 28529"] I ask my players to write something on what their character thought about the events that happened in the session. Their thoughts on NPCs, their thoughts on the other PCs, accomplishments, failures, desires etc... It helps integrate the character into his background and more importantly it helps tremendously with character development. I started using this only in my latest campaign but I will use it in my future ones and I will do this for my own characters as well. I give them rewards for it as well. The typical reward is 1 XP per word multiplied by a variable between 0-1 depending on how good I thought the paper was. It really helps set the mood of the characters. If the group finished one adventure and the other starts sometime later, I tell them this length of time at the end of the session, one month, one week, three months etc... They again write me on how they plan to spend this time and before the session I tell them their accomplishments. Another thing I give them before sessions is the happenings around the world, like the issues of Sharn Inquisitive. These all help make a better game atmosphere and create more in-depth characters. During these session thought write-ups they are free to add more pieces to their backgrounds if it contains consistency. One of the players in the game is suffering from amnesia and his main goal is to discover his background. Sometimes he spots things that seem familiar, does something reflexively, or finds out that he can speak a certain language with ease (Sort of like Jason Bourne, but the characters are much different other than this aspect) Great opportunities for background development. Com [/QUOTE]
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