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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Progression without XP, XP cost and Level Behind
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<blockquote data-quote="Herzog" data-source="post: 5979732" data-attributes="member: 25696"><p>About two years ago, our DM switched from giving out 'regular' XP to just stating when we would go up a level.</p><p> </p><p>This gave him more control over when we would advance, but introduced a difficulty, especially for my PC.</p><p> </p><p>At the time, I was playing a new character, my previous character having died several sessions before and still being a level behind because of that.</p><p> </p><p>I recently commented on the fact that, using this format, my character would remain behind forever, and he has agreed to investigate a way for my character to 'catch up'.</p><p> </p><p>An extra complication is that my character has been using Permancy, a spell that costs XP to cast.</p><p> </p><p>At first, I tried to use the following to check whether my character would have caught up by now:</p><p> </p><p>I took the last listed XP values and levels of my PC and one of the other characters.</p><p>I then calculated how much XP the other character would have needed to get to the latest level up.</p><p>I then added 20% to that XP amount, and added it to my PC's last listed XP.</p><p>I then substracted the XP I have spent on Permanency.</p><p> </p><p>The total took my approximately to the same level as the rest of the characters. (in fact, slightly over it)</p><p> </p><p>However, this method has some flaws, which is why I've come here for advice:</p><p> </p><p>1. Is this 20% extra XP correct? I couldn't find an actual reference to this, but I used the d20 XP calculator to find out how much 'bonus' XP I would get given encounters that provided the XP necessary to gain the required level gains, and this percentage came up.</p><p>2. Is it reasonable to assume this 20% extra XP for all levels gained since? I realise my character should have been at the same level as the rest at least part of that time, so a lower average may be in order?</p><p>3. If I do give my PC this much XP, she will actually gain two levels, which seems wrong somehow. Any opinions on that?</p><p> </p><p>Of course, if I would give my PC less XP than I had calculated, he will STILL be a level behind, even if by only a very low amount of XP, and the same problem will rise at the next scripted level up. Also, casting more XP costing spells will set me back in XP in relation to the rest. Which leads me to the following question:</p><p> </p><p>4. Given that the DM is giving out scripted level gains, how should he (or would you) handle PC's of different levels, and spells/magic item crafting/X costing XP?</p></blockquote><p></p>
[QUOTE="Herzog, post: 5979732, member: 25696"] About two years ago, our DM switched from giving out 'regular' XP to just stating when we would go up a level. This gave him more control over when we would advance, but introduced a difficulty, especially for my PC. At the time, I was playing a new character, my previous character having died several sessions before and still being a level behind because of that. I recently commented on the fact that, using this format, my character would remain behind forever, and he has agreed to investigate a way for my character to 'catch up'. An extra complication is that my character has been using Permancy, a spell that costs XP to cast. At first, I tried to use the following to check whether my character would have caught up by now: I took the last listed XP values and levels of my PC and one of the other characters. I then calculated how much XP the other character would have needed to get to the latest level up. I then added 20% to that XP amount, and added it to my PC's last listed XP. I then substracted the XP I have spent on Permanency. The total took my approximately to the same level as the rest of the characters. (in fact, slightly over it) However, this method has some flaws, which is why I've come here for advice: 1. Is this 20% extra XP correct? I couldn't find an actual reference to this, but I used the d20 XP calculator to find out how much 'bonus' XP I would get given encounters that provided the XP necessary to gain the required level gains, and this percentage came up. 2. Is it reasonable to assume this 20% extra XP for all levels gained since? I realise my character should have been at the same level as the rest at least part of that time, so a lower average may be in order? 3. If I do give my PC this much XP, she will actually gain two levels, which seems wrong somehow. Any opinions on that? Of course, if I would give my PC less XP than I had calculated, he will STILL be a level behind, even if by only a very low amount of XP, and the same problem will rise at the next scripted level up. Also, casting more XP costing spells will set me back in XP in relation to the rest. Which leads me to the following question: 4. Given that the DM is giving out scripted level gains, how should he (or would you) handle PC's of different levels, and spells/magic item crafting/X costing XP? [/QUOTE]
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Progression without XP, XP cost and Level Behind
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