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General Tabletop Discussion
*Pathfinder & Starfinder
Progression without XP, XP cost and Level Behind
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<blockquote data-quote="delericho" data-source="post: 5979744" data-attributes="member: 22424"><p>I do something similar with my current campaign, except that I do give out XP - I just give out a fixed number every session.</p><p></p><p></p><p></p><p>Okay.</p><p></p><p></p><p></p><p>Indeed. There's a glitch in the RAW whereby a character who is just slightly behind the other PCs (but enough to be a lower level) can actually end up <em>ahead</em> next time XP is given out.</p><p></p><p></p><p></p><p>I don't think it's just as simple as that, though it's been a long time since I looked at the XP/CR tables from the DMG.</p><p></p><p>Ultimately, I would suggest you not look to the system to see where you 'should' be, but rather let your DM make a ruling. And, unless it's totally unreasonable, just accept whatever that ruling is.</p><p></p><p></p><p></p><p>Okay, here's what I would do...</p><p></p><p>For characters who are full levels behind, due to level-drain or death/resurrection, then I would give them an extra level every 5 sessions, over and above the normal progression that everyone gets. This means that the character will be behind for a good while (and so is appropriately penalised), but they do eventually catch up. In cases where this would mean the PC gaining 2 levels at a time, I would defer one of these by a single session, just to smooth things out.</p><p></p><p>For characters who spend XP on spells/crafting, I would probably dig out the "Crafting Reserve" rules from "Unearthed Arcana" - each time you gain a level, and each time you take a Crafting feat, you get a reserve of points that can be spent on crafting items, casting spells, and the like (in place of XP). However, you now <em>cannot</em> spend your own XP for this purpose, and so once the reserve is gone, that's it - no more <em>contingency</em> for you!</p></blockquote><p></p>
[QUOTE="delericho, post: 5979744, member: 22424"] I do something similar with my current campaign, except that I do give out XP - I just give out a fixed number every session. Okay. Indeed. There's a glitch in the RAW whereby a character who is just slightly behind the other PCs (but enough to be a lower level) can actually end up [i]ahead[/i] next time XP is given out. I don't think it's just as simple as that, though it's been a long time since I looked at the XP/CR tables from the DMG. Ultimately, I would suggest you not look to the system to see where you 'should' be, but rather let your DM make a ruling. And, unless it's totally unreasonable, just accept whatever that ruling is. Okay, here's what I would do... For characters who are full levels behind, due to level-drain or death/resurrection, then I would give them an extra level every 5 sessions, over and above the normal progression that everyone gets. This means that the character will be behind for a good while (and so is appropriately penalised), but they do eventually catch up. In cases where this would mean the PC gaining 2 levels at a time, I would defer one of these by a single session, just to smooth things out. For characters who spend XP on spells/crafting, I would probably dig out the "Crafting Reserve" rules from "Unearthed Arcana" - each time you gain a level, and each time you take a Crafting feat, you get a reserve of points that can be spent on crafting items, casting spells, and the like (in place of XP). However, you now [i]cannot[/i] spend your own XP for this purpose, and so once the reserve is gone, that's it - no more [i]contingency[/i] for you! [/QUOTE]
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Progression without XP, XP cost and Level Behind
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