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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Progressive Critical Fumbles House Rule
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<blockquote data-quote="md3" data-source="post: 4373408" data-attributes="member: 4452"><p>Here is my first attempt at a critical fumble table that takes into account many of the ongoing conditions in 4th edition.</p><p></p><p>My players wanted to play without my progressive fumbles table so right now we are only using the "Grants Combat Advantage" house rule.</p><p></p><p></p><p>Heroic Progressive Fumble Table (1d20)</p><p>Roll Level Condition</p><p>Any 1 Grants combat advantage to all attackers</p><p>1-10 2 Marked</p><p>11-20 2 Grants combat advantage to all attackers</p><p></p><p>Roll Level Condition</p><p>1-5 3 Dazed</p><p>6-10 3 Marked</p><p>11-20 3 Grants combat advantage to all attackers</p><p>1-2 4 Slowed</p><p>3-5 4 Dazed</p><p>6-10 4 Marked</p><p>11-20 4 Grants combat advantage to all attackers</p><p></p><p>Roll Level Condition</p><p>1-2 5 Weakened</p><p>3-5 5 Slowed</p><p>6-7 5 Dazed</p><p>8-10 5 Marked</p><p>11-20 5 Grants combat advantage to all attackers</p><p>1-2 6 Immobilized</p><p>3-4 6 Weakened</p><p>5-6 6 Slowed</p><p>7-8 6 Dazed</p><p>9-10 6 Marked</p><p>11-20 6 Grants combat advantage to all attackers</p><p></p><p>Roll Level Condition</p><p>1-2 7 Stunned</p><p>3-4 7 Immobilized</p><p>4-5 7 Weakened</p><p>6-7 7 Slowed</p><p>8-9 7 Dazed</p><p>10-14 7 Marked</p><p>15-20 7 Grants combat advantage to all attackers</p><p>1-2 8 Confused</p><p>3-4 8 Stunned</p><p>5-6 8 Immobilized</p><p>7-8 8 Weakened</p><p>9-10 8 Slowed</p><p>11-12 8 Dazed</p><p>13-14 8 Marked</p><p>15-20 8 Grants combat advantage to all attackers</p><p></p><p>Roll Level Condition</p><p>1-2 9 Prone</p><p>3-4 9 Confused</p><p>5-6 9 Stunned</p><p>7-8 9 Immobilized</p><p>9-10 9 Weakened</p><p>11-12 9 Slowed</p><p>13-14 9 Dazed</p><p>15-16 9 Marked</p><p>17-20 9 Grants combat advantage to all attackers</p><p></p><p>Heroic Level 10 Fumble Table</p><p>Roll Level Condition</p><p>1-2 10 Helpless</p><p>3-4 10 Prone</p><p>5-6 10 Confused</p><p>7-8 10 Stunned</p><p>9-10 10 Immobilized</p><p>11-12 10 Weakened</p><p>13-14 10 Slowed</p><p>15-16 10 Dazed</p><p>17-18 10 Marked</p><p>19-20 10 Grants combat advantage to all attackers</p><p></p><p>Paragon Progressive Fumble Table (same as Heroic Level 10 Fumble Table, except add “save ends” to each condition as the levels progress to the Level indicated. </p><p>Roll Level Condition</p><p>1-2 20+ Helpless; save ends</p><p>3-4 19+ Prone; save ends</p><p>5-6 18+ Confused; save ends</p><p>7-8 17+ Stunned; save ends</p><p>9-10 16+ Immobilized; save ends</p><p>11-12 15+ Weakened; save ends</p><p>13-14 14+ Slowed; save ends</p><p>15-16 13+ Dazed; save ends</p><p>17-18 12+ Marked; save ends</p><p>19-20 11+ Grants combat advantage to all attackers; save ends</p></blockquote><p></p>
[QUOTE="md3, post: 4373408, member: 4452"] Here is my first attempt at a critical fumble table that takes into account many of the ongoing conditions in 4th edition. My players wanted to play without my progressive fumbles table so right now we are only using the "Grants Combat Advantage" house rule. Heroic Progressive Fumble Table (1d20) Roll Level Condition Any 1 Grants combat advantage to all attackers 1-10 2 Marked 11-20 2 Grants combat advantage to all attackers Roll Level Condition 1-5 3 Dazed 6-10 3 Marked 11-20 3 Grants combat advantage to all attackers 1-2 4 Slowed 3-5 4 Dazed 6-10 4 Marked 11-20 4 Grants combat advantage to all attackers Roll Level Condition 1-2 5 Weakened 3-5 5 Slowed 6-7 5 Dazed 8-10 5 Marked 11-20 5 Grants combat advantage to all attackers 1-2 6 Immobilized 3-4 6 Weakened 5-6 6 Slowed 7-8 6 Dazed 9-10 6 Marked 11-20 6 Grants combat advantage to all attackers Roll Level Condition 1-2 7 Stunned 3-4 7 Immobilized 4-5 7 Weakened 6-7 7 Slowed 8-9 7 Dazed 10-14 7 Marked 15-20 7 Grants combat advantage to all attackers 1-2 8 Confused 3-4 8 Stunned 5-6 8 Immobilized 7-8 8 Weakened 9-10 8 Slowed 11-12 8 Dazed 13-14 8 Marked 15-20 8 Grants combat advantage to all attackers Roll Level Condition 1-2 9 Prone 3-4 9 Confused 5-6 9 Stunned 7-8 9 Immobilized 9-10 9 Weakened 11-12 9 Slowed 13-14 9 Dazed 15-16 9 Marked 17-20 9 Grants combat advantage to all attackers Heroic Level 10 Fumble Table Roll Level Condition 1-2 10 Helpless 3-4 10 Prone 5-6 10 Confused 7-8 10 Stunned 9-10 10 Immobilized 11-12 10 Weakened 13-14 10 Slowed 15-16 10 Dazed 17-18 10 Marked 19-20 10 Grants combat advantage to all attackers Paragon Progressive Fumble Table (same as Heroic Level 10 Fumble Table, except add “save ends” to each condition as the levels progress to the Level indicated. Roll Level Condition 1-2 20+ Helpless; save ends 3-4 19+ Prone; save ends 5-6 18+ Confused; save ends 7-8 17+ Stunned; save ends 9-10 16+ Immobilized; save ends 11-12 15+ Weakened; save ends 13-14 14+ Slowed; save ends 15-16 13+ Dazed; save ends 17-18 12+ Marked; save ends 19-20 11+ Grants combat advantage to all attackers; save ends [/QUOTE]
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