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<blockquote data-quote="steeldragons" data-source="post: 7073132" data-attributes="member: 92511"><p>Has anyone ever tried a game, or perhaps a system is out there somewhere that's already done this, but has anyone ever thought of having their spellcasting characters simply..."get" spells? But on a very specific and limited scale.</p><p></p><p>D&D has generally done this with clerics (auto-access to spells on the list) and wizards have always been able to "pick" [at least one] new spell as they leveled up...</p><p></p><p>But I'm thinking something more...structured. The casting progression/slots can stay the same the magic is, kinda just "figured out" or accessed as you level, entirely...and with a smooth (or steep if you preferred, I suppose) even power-increase.</p><p></p><p>Example Wizard/Mage/Sorcerer.arcane caster:</p><p>At 1st level, you have your slots for however many you can cast, "know" or "prepare, and cast as needed, but only from:</p><p>Detect Magic</p><p>Light</p><p>Sleep</p><p>Protection from Evil</p><p></p><p>At 2nd level, you can add: Magic Missile, Charm Person, Comprehend Languages, Fog Cloud.</p><p></p><p>At 3rd level, you add: Burning Hands, Shield, and, say, Knock, Mirror Image.</p><p></p><p>At 4th level add: Arcane Lock, Detect Thoughts, Levitate, Web,</p><p></p><p>At 5th level: Detect Invisible, Invisibility, and Dispel Magic, Lightning Bolt</p><p></p><p>...and so on.</p><p></p><p>It would be limiting on player choice, yes. But I'm wondering if it might still be flavorful and fun, while also being a "quick n' easy" simple system...</p><p></p><p>I dunno...just popped into my head, so throwing it out there.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 7073132, member: 92511"] Has anyone ever tried a game, or perhaps a system is out there somewhere that's already done this, but has anyone ever thought of having their spellcasting characters simply..."get" spells? But on a very specific and limited scale. D&D has generally done this with clerics (auto-access to spells on the list) and wizards have always been able to "pick" [at least one] new spell as they leveled up... But I'm thinking something more...structured. The casting progression/slots can stay the same the magic is, kinda just "figured out" or accessed as you level, entirely...and with a smooth (or steep if you preferred, I suppose) even power-increase. Example Wizard/Mage/Sorcerer.arcane caster: At 1st level, you have your slots for however many you can cast, "know" or "prepare, and cast as needed, but only from: Detect Magic Light Sleep Protection from Evil At 2nd level, you can add: Magic Missile, Charm Person, Comprehend Languages, Fog Cloud. At 3rd level, you add: Burning Hands, Shield, and, say, Knock, Mirror Image. At 4th level add: Arcane Lock, Detect Thoughts, Levitate, Web, At 5th level: Detect Invisible, Invisibility, and Dispel Magic, Lightning Bolt ...and so on. It would be limiting on player choice, yes. But I'm wondering if it might still be flavorful and fun, while also being a "quick n' easy" simple system... I dunno...just popped into my head, so throwing it out there. [/QUOTE]
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