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<blockquote data-quote="Ath-kethin" data-source="post: 8320128" data-attributes="member: 6798775"><p>The idea in D&D was popularized (though probably not actually started) by Wolfgang Baur and Steve Kurtz in a Dragon Magazine article back in 1995. It derives from the idea that most things we learn are learned on stages, going from less complex to more complex, and spells should work the same way.</p><p></p><p>So it make sense that a wizard (for example) would learn <em>burning hands</em> and <em>scorching ray</em> before learning <em>fireball</em>.</p><p></p><p>I loved the idea (especially since my two favorite Al-Qadim authors wrote the article and the example lists were AQ based). But it's a very difficult one to manage in D&D, both because there are so many spells that have nothing to do with anything else and because new spells have always been added so quickly that any list published would be out of date before the ink dried.</p><p></p><p>An issue discussed upstream - having to plan out ones spell progression in advance - actually doesn't apply quite that way here. The magic paths were self-contained but had some overlap. They also had a completely different spell progression, in which you learned paths instead of individual spells.</p><p></p><p>So say that at 2nd level you could know 2 paths, and one of your choices was the Path of Fire. That path had basically all the fire spells in it, but some of those fire spells were also in other paths for various reasons.</p><p></p><p>I've made several attempts to develop a similar workup for 5e, but I have nothing to show for the effort so far.</p></blockquote><p></p>
[QUOTE="Ath-kethin, post: 8320128, member: 6798775"] The idea in D&D was popularized (though probably not actually started) by Wolfgang Baur and Steve Kurtz in a Dragon Magazine article back in 1995. It derives from the idea that most things we learn are learned on stages, going from less complex to more complex, and spells should work the same way. So it make sense that a wizard (for example) would learn [I]burning hands[/I] and [I]scorching ray[/I] before learning [I]fireball[/I]. I loved the idea (especially since my two favorite Al-Qadim authors wrote the article and the example lists were AQ based). But it's a very difficult one to manage in D&D, both because there are so many spells that have nothing to do with anything else and because new spells have always been added so quickly that any list published would be out of date before the ink dried. An issue discussed upstream - having to plan out ones spell progression in advance - actually doesn't apply quite that way here. The magic paths were self-contained but had some overlap. They also had a completely different spell progression, in which you learned paths instead of individual spells. So say that at 2nd level you could know 2 paths, and one of your choices was the Path of Fire. That path had basically all the fire spells in it, but some of those fire spells were also in other paths for various reasons. I've made several attempts to develop a similar workup for 5e, but I have nothing to show for the effort so far. [/QUOTE]
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