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General Tabletop Discussion
*Dungeons & Dragons
Progressive Spells?
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<blockquote data-quote="dave2008" data-source="post: 8321740" data-attributes="member: 83242"><p>OK, so your problem is that your post was not helpful. What could you do to make it helpful then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Being a bit serious here, ideas are more helpful to me then suggestions on how to identify the "problem." I appreciate your concern, but I am basically a problem solver in my job, so I get it. This is just for fun, not something that I need to put my PM hat on to solve. This is not something to be playtested and published. It was a simple idea and request for feedback on if people had done something similar. Thank you for your input though.</p><p></p><p>Not required personally, could be handled minimally if desired, or could be a serious rewrite.</p><p></p><p>Not sure what you mean by spell management, unless you are describing the system to assign which spells are needed as prerequisites for other spells. Yes, that would be some effort, but that is the fun part so we don't what to skip that.</p><p></p><p>Not required for me personally</p><p></p><p>Maybe, maybe not. Typically when my group houses rules something we try it out and if we like it great, if not we drop it. That being said, I like designing things, so for me personally a revision is a bonus not a cost.</p><p></p><p>Costs for you are different than the costs for me and I have infinite resources so the cost is basically irrelevant. The issue is desire, which I lack at the moment. I basically have the concept I want, I just don't have the desire to implement it at this point.</p></blockquote><p></p>
[QUOTE="dave2008, post: 8321740, member: 83242"] OK, so your problem is that your post was not helpful. What could you do to make it helpful then. ;) Being a bit serious here, ideas are more helpful to me then suggestions on how to identify the "problem." I appreciate your concern, but I am basically a problem solver in my job, so I get it. This is just for fun, not something that I need to put my PM hat on to solve. This is not something to be playtested and published. It was a simple idea and request for feedback on if people had done something similar. Thank you for your input though. Not required personally, could be handled minimally if desired, or could be a serious rewrite. Not sure what you mean by spell management, unless you are describing the system to assign which spells are needed as prerequisites for other spells. Yes, that would be some effort, but that is the fun part so we don't what to skip that. Not required for me personally Maybe, maybe not. Typically when my group houses rules something we try it out and if we like it great, if not we drop it. That being said, I like designing things, so for me personally a revision is a bonus not a cost. Costs for you are different than the costs for me and I have infinite resources so the cost is basically irrelevant. The issue is desire, which I lack at the moment. I basically have the concept I want, I just don't have the desire to implement it at this point. [/QUOTE]
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