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<blockquote data-quote="GMMichael" data-source="post: 6377790" data-attributes="member: 6685730"><p>Draft intro section:</p><p></p><p>A disembodied voice speaks in the darkness. “You are such a great hero. When I came to you, singing your praises, fawning for your attention, you didn’t even blink. Because you knew that your achievements were glorious. You had no humility. So you took my amulet, and wore it with pride.” The voice chuckles. “And now…now you are my prisoner. Your treasure, the amulet, is now your tomb! Do not cast it aside, for it sustains your life here.”</p><p></p><p>Where is “here?” You open your eyes. You lie in an empty, dark cell, with other bodies nearby. Torches light the walls and cast thick smoke across the ceiling, casting a sickly glow all about. When you remove the amulet, your eyes burn, your lungs burn, and the world narrows before you. You place the amulet back around your neck, and stand up.</p><p></p><p>“Yes, mortal,” resumes the voice, “it is only foul air that burns continuously in a deep dungeon. And my foul magic allows you to breathe this air, for a time. Come to me, deeper into my dungeon, and your flame will continue to burn.”</p><p></p><p>You stand up, and hear the familiar rattle of your tools of war. Feeling a certain amount of defeat, you drop your weapon, but there is no sound. Your weapon is once again in your hand. It is a magical gift, it seems, and another gift – the bodies near you are your comrades. They live yet, and stand. It’s time to find a way out.</p><p></p><p>Welcome to Amulet. This is a rules module for Modos RPG, designed to run you and your friends through countless levels of dark dungeon traps, monsters, and puzzles. On the way, you’ll search for secrets, make nick-of-time decisions, and collect gobs of treasure.</p><p></p><p>This module is divided into five sections. The first is for the characters that will be running the gauntlet. The second is for the dungeon itself: how to make it, fill it, and run it. Then you’ll find guidance on encounters, or what creatures and situations the characters will meet as they explore the dungeon. The next chapter explains the special combat rules used to speed up play against hordes of monsters. Finally, the new rules are laid out in catalog format for integration into the Modos RPG rules.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6377790, member: 6685730"] Draft intro section: A disembodied voice speaks in the darkness. “You are such a great hero. When I came to you, singing your praises, fawning for your attention, you didn’t even blink. Because you knew that your achievements were glorious. You had no humility. So you took my amulet, and wore it with pride.” The voice chuckles. “And now…now you are my prisoner. Your treasure, the amulet, is now your tomb! Do not cast it aside, for it sustains your life here.” Where is “here?” You open your eyes. You lie in an empty, dark cell, with other bodies nearby. Torches light the walls and cast thick smoke across the ceiling, casting a sickly glow all about. When you remove the amulet, your eyes burn, your lungs burn, and the world narrows before you. You place the amulet back around your neck, and stand up. “Yes, mortal,” resumes the voice, “it is only foul air that burns continuously in a deep dungeon. And my foul magic allows you to breathe this air, for a time. Come to me, deeper into my dungeon, and your flame will continue to burn.” You stand up, and hear the familiar rattle of your tools of war. Feeling a certain amount of defeat, you drop your weapon, but there is no sound. Your weapon is once again in your hand. It is a magical gift, it seems, and another gift – the bodies near you are your comrades. They live yet, and stand. It’s time to find a way out. Welcome to Amulet. This is a rules module for Modos RPG, designed to run you and your friends through countless levels of dark dungeon traps, monsters, and puzzles. On the way, you’ll search for secrets, make nick-of-time decisions, and collect gobs of treasure. This module is divided into five sections. The first is for the characters that will be running the gauntlet. The second is for the dungeon itself: how to make it, fill it, and run it. Then you’ll find guidance on encounters, or what creatures and situations the characters will meet as they explore the dungeon. The next chapter explains the special combat rules used to speed up play against hordes of monsters. Finally, the new rules are laid out in catalog format for integration into the Modos RPG rules. [/QUOTE]
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