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<blockquote data-quote="GMMichael" data-source="post: 6382797" data-attributes="member: 6685730"><p>It's officially a party game. Here's a segment of the Meta-Dungeon rules:</p><p></p><p>GAME ANNOUNCEMENTS – some events in the game are so important that they must be announced by an otherworldly, god-like, or dungeon master-like voice. These game announcements can be made by anyone besides the PC who caused the event, but must be made loudly and in the lowest pitch possible. Being the first to initiate a game announcement earns the player performing it one token. Tokens cannot be awarded for multiple announcements of the same cause, like a character repeatedly trying to take a key when his inventory is full. Game announcements take the following formats, with variable portions in [brackets].</p><p> </p><p>“Shots do not hurt other players – yet.” Occurs only once per game, on the first instance when a character would take damage from friendly fire. When the PCs descend a dungeon level after hearing this announcement, the friendly fire rule takes effect.</p><p> </p><p>“You are full of bombs and/or keys.” Characters can carry a combination of only 12 potions and keys. When a character tries to take a 13[SUP]th[/SUP] item, another player may make this announcement.</p><p> </p><p>“Remember, don’t shoot food!” Occurs only once per game, on the first instance of a character shooting food. This will normally happen to open a ward which has monsters on the other side.</p><p> </p><p>“[Class] shot the food!” Occurs on the subsequent instances of food being shot. Food can be destroyed by accident if it is in a swarm, or intentionally if it acts as a door.</p><p> </p><p>“I’ve not seen such bravery!” Occurs on the first instance of all generators and all monsters being destroyed on a dungeon level. Also occurs when PCs defeat a mini-boss (see Scaling).</p><p> </p><p>“Let’s see you get out of here!” When the PCs enter a new room, facing a 100% swarm, and the previous room contains a swarm of at least 50% strength.</p><p> </p><p>“[Class], your life force is running out.” Occurs when a character’s health reaches 50.</p><p> </p><p>“[Class] needs food, badly!” Occurs when a character’s health reaches 25.</p><p> </p><p>“[Class] is about to die!” Occurs when a character’s health reaches 10.</p><p> </p><p>“Save keys to open doors.” Announced when a character collects the 5[SUP]th[/SUP] key of the game.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 6382797, member: 6685730"] It's officially a party game. Here's a segment of the Meta-Dungeon rules: GAME ANNOUNCEMENTS – some events in the game are so important that they must be announced by an otherworldly, god-like, or dungeon master-like voice. These game announcements can be made by anyone besides the PC who caused the event, but must be made loudly and in the lowest pitch possible. Being the first to initiate a game announcement earns the player performing it one token. Tokens cannot be awarded for multiple announcements of the same cause, like a character repeatedly trying to take a key when his inventory is full. Game announcements take the following formats, with variable portions in [brackets]. “Shots do not hurt other players – yet.” Occurs only once per game, on the first instance when a character would take damage from friendly fire. When the PCs descend a dungeon level after hearing this announcement, the friendly fire rule takes effect. “You are full of bombs and/or keys.” Characters can carry a combination of only 12 potions and keys. When a character tries to take a 13[SUP]th[/SUP] item, another player may make this announcement. “Remember, don’t shoot food!” Occurs only once per game, on the first instance of a character shooting food. This will normally happen to open a ward which has monsters on the other side. “[Class] shot the food!” Occurs on the subsequent instances of food being shot. Food can be destroyed by accident if it is in a swarm, or intentionally if it acts as a door. “I’ve not seen such bravery!” Occurs on the first instance of all generators and all monsters being destroyed on a dungeon level. Also occurs when PCs defeat a mini-boss (see Scaling). “Let’s see you get out of here!” When the PCs enter a new room, facing a 100% swarm, and the previous room contains a swarm of at least 50% strength. “[Class], your life force is running out.” Occurs when a character’s health reaches 50. “[Class] needs food, badly!” Occurs when a character’s health reaches 25. “[Class] is about to die!” Occurs when a character’s health reaches 10. “Save keys to open doors.” Announced when a character collects the 5[SUP]th[/SUP] key of the game. [/QUOTE]
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