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Project Black Dagger - MISSION: SIREN'S CALL
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<blockquote data-quote="Viking Bastard" data-source="post: 608638" data-attributes="member: 509"><p>THE TEAM HAS BEEN ASSEMBLED.</p><p></p><p><strong>MISSION: SIREN'S CALL</strong></p><p></p><p>In the last hour or so you have all been approached by mysterious men and handed plain </p><p>silver daggers wrapped in black silk cloth. Your expertise is needed in the service of the </p><p>Guild.</p><p></p><p>Currently you've assembled in the main briefing room in the great old clock tower in the </p><p>Merchant Guild Headquarters. The great clock chimes six times, it's just starting to get dark </p><p>outside. You all sit around a large round metal table, about four metres in diameter. </p><p></p><p>Your boss, Commander Incognito steps out from the shadows behind you, the dirty light from the gas </p><p>lamps highlights his horrible scarred flesh. Once one of the finest red capes (cops) serving </p><p>the Guild Union, it was he and his partners that brought the mad Guildmaster down. He was </p><p>the only one of his team that survived, but still had to pay a terrible price.</p><p></p><p>"<span style="color: silver">Welcome agents.</span>" He says with calm seriousness in his voice. "<span style="color: silver">We have a situation.</span>"</p><p></p><p>He pulls a metal string that hangs from the ceiling and with the noisy whirring and clicking of </p><p>clockwork the slide projector is activated, casting blue-ish light on the wall in front of you.</p><p></p><p>He pulls it again and the light is sculpted into an image, a photo showing six male bodies lying </p><p>on a dirty warehouse floor, pain frozen in their expression. Three of them are human, three </p><p>are gnomes (probably cityfolk by the attire).</p><p></p><p>"<span style="color: silver">These six dead bodies were discovered in an otherwise empty warehouse over in the </span></p><p><span style="color: silver">merchant ward this morning. You are obviously wondering why this case has been assigned </span></p><p><span style="color: silver">to us, but not the capes. There are two reasons.</span></p><p></p><p>"<span style="color: silver">Number one, the gnomes you see are citizens of Harrgard, the lead manufacturer in all </span></p><p><span style="color: silver">kinds of thunderware and other gadgets. One of them is a High Engineer of the 3rd Circle, a </span></p><p><span style="color: silver">very important person. It seems he and the other two were working for a local man on some </span></p><p><span style="color: silver">job. We have talked to the Harrgard embassy, but they deny to tell us what it was or who </span></p><p><span style="color: silver">hired him. Privacy contract issues of some kind.</span></p><p></p><p>"<span style="color: silver">Number two is their cause of death. Or rather the lack of an apparent cause. The bodies </span></p><p><span style="color: silver">show no marks or injuries of any kind that might explain the deaths. Of course we </span></p><p><span style="color: silver">immediately thought of magical involvement, but our experts detect no arcane energies or </span></p><p><span style="color: silver">reality warps of any kind. They have no other theories of the cause.</span>"</p><p></p><p>-> SLIDE <-</p><p></p><p>The photo of the dead men is replaced by another one of a rich-looking bearded man in his </p><p>early thirties. </p><p></p><p>"<span style="color: silver">The warehouse is owned by one Morgan Quincy, a local business man. He only became rich </span></p><p><span style="color: silver">a few years ago when he inherited a watch factory from his uncle. The warehouse is just one </span></p><p><span style="color: silver">of many properties that came with the business. He denies any connections to the killings and </span></p><p><span style="color: silver">says he rented it to someone else and did not bother following up on what it was used for. He </span></p><p><span style="color: silver">just petitioned for Guild membership and is very likely to get submitted later this year.</span>"</p><p></p><p>-> SLIDE <-</p><p></p><p>The third picture is really three photos sliced together, close-ups of the faces of the human </p><p>victims. </p><p></p><p>"<span style="color: silver">Of the three other bodies, two were locals, a blacksmith who owned a shop close by and a </span></p><p><span style="color: silver">bard who operated over in the bard's ward, playing and writing music for the various clubs </span></p><p><span style="color: silver">and taverns over there. He was staying over at the Golden Buttocks Inn. The third we have </span></p><p><span style="color: silver">not been able to identify, but his clothes and look indicate Kentaari citizenship.</span>"</p><p></p><p>-> SLIDE <-</p><p></p><p>The last slide is a wide shot of the front of the warehouse. You note that all the visible </p><p>windows are shattered. </p><p></p><p>"<span style="color: silver">The warehouse is located in the north-eastern part of the merchant ward. We want to know </span></p><p><span style="color: silver">who's responsible for this, why he did it and how. Bring him in.</span>" He lights a cigar. "<span style="color: silver">Any </span></p><p><span style="color: silver">questions?</span>"</p><p></p><p>.</p><p></p><p>We will not go forward until everyone has posted at least once.</p><p></p><p>All IC dialogue in "quotes".</p><p></p><p>Red text for rule stuff and green for OOC talk.</p><p></p><p><a href="http://enworld.cyberstreet.com/showthread.php?s=&threadid=35180&pagenumber=1" target="_blank">The OCC Thread</a> </p><p></p><p>.</p><p></p><p>Let's begin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Viking Bastard, post: 608638, member: 509"] THE TEAM HAS BEEN ASSEMBLED. [b]MISSION: SIREN'S CALL[/b] In the last hour or so you have all been approached by mysterious men and handed plain silver daggers wrapped in black silk cloth. Your expertise is needed in the service of the Guild. Currently you've assembled in the main briefing room in the great old clock tower in the Merchant Guild Headquarters. The great clock chimes six times, it's just starting to get dark outside. You all sit around a large round metal table, about four metres in diameter. Your boss, Commander Incognito steps out from the shadows behind you, the dirty light from the gas lamps highlights his horrible scarred flesh. Once one of the finest red capes (cops) serving the Guild Union, it was he and his partners that brought the mad Guildmaster down. He was the only one of his team that survived, but still had to pay a terrible price. "[COLOR=silver]Welcome agents.[/COLOR]" He says with calm seriousness in his voice. "[COLOR=silver]We have a situation.[/COLOR]" He pulls a metal string that hangs from the ceiling and with the noisy whirring and clicking of clockwork the slide projector is activated, casting blue-ish light on the wall in front of you. He pulls it again and the light is sculpted into an image, a photo showing six male bodies lying on a dirty warehouse floor, pain frozen in their expression. Three of them are human, three are gnomes (probably cityfolk by the attire). "[COLOR=silver]These six dead bodies were discovered in an otherwise empty warehouse over in the merchant ward this morning. You are obviously wondering why this case has been assigned to us, but not the capes. There are two reasons.[/COLOR] "[COLOR=silver]Number one, the gnomes you see are citizens of Harrgard, the lead manufacturer in all kinds of thunderware and other gadgets. One of them is a High Engineer of the 3rd Circle, a very important person. It seems he and the other two were working for a local man on some job. We have talked to the Harrgard embassy, but they deny to tell us what it was or who hired him. Privacy contract issues of some kind.[/COLOR] "[COLOR=silver]Number two is their cause of death. Or rather the lack of an apparent cause. The bodies show no marks or injuries of any kind that might explain the deaths. Of course we immediately thought of magical involvement, but our experts detect no arcane energies or reality warps of any kind. They have no other theories of the cause.[/COLOR]" -> SLIDE <- The photo of the dead men is replaced by another one of a rich-looking bearded man in his early thirties. "[COLOR=silver]The warehouse is owned by one Morgan Quincy, a local business man. He only became rich a few years ago when he inherited a watch factory from his uncle. The warehouse is just one of many properties that came with the business. He denies any connections to the killings and says he rented it to someone else and did not bother following up on what it was used for. He just petitioned for Guild membership and is very likely to get submitted later this year.[/COLOR]" -> SLIDE <- The third picture is really three photos sliced together, close-ups of the faces of the human victims. "[COLOR=silver]Of the three other bodies, two were locals, a blacksmith who owned a shop close by and a bard who operated over in the bard's ward, playing and writing music for the various clubs and taverns over there. He was staying over at the Golden Buttocks Inn. The third we have not been able to identify, but his clothes and look indicate Kentaari citizenship.[/COLOR]" -> SLIDE <- The last slide is a wide shot of the front of the warehouse. You note that all the visible windows are shattered. "[COLOR=silver]The warehouse is located in the north-eastern part of the merchant ward. We want to know who's responsible for this, why he did it and how. Bring him in.[/COLOR]" He lights a cigar. "[COLOR=silver]Any questions?[/COLOR]" . We will not go forward until everyone has posted at least once. All IC dialogue in "quotes". Red text for rule stuff and green for OOC talk. [URL=http://enworld.cyberstreet.com/showthread.php?s=&threadid=35180&pagenumber=1]The OCC Thread[/URL] . Let's begin. :) [/QUOTE]
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