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Project Bree-YARC: An Unholy Mashup of BX and 3e
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<blockquote data-quote="thirdkingdom" data-source="post: 9690957" data-attributes="member: 78442"><p>After saying for years that I'm not going to publish a retro-clone, I've found myself starting to work on one. I'm going with a working title of <em>Bree-YARC (</em><strong>Y</strong>et <strong>A</strong>nother <strong>R</strong>etro-<strong>C</strong>lone) for the time being. The plan is to bring this to crowdfunding winter of 2026, and I've got the following goals in mind. I'll be trying to update this thread as work gets done on the project.</p><p></p><p>So far I'm incorporating the following:</p><ul> <li data-xf-list-type="ul">BX level limits, race-as-class (although I'm calling them ancestry as class), saving throw categories, hit point and attack/save progressions.</li> <li data-xf-list-type="ul">XP requirements are going to be standardized. For humans (that I'll use as the primary examples), magic-user will be the default baseline for progression, with all other classes based off that. I'm keeping the BX restrictions on magic-users that help bring the power level down, specifically not being able to move and cast spells and losing spells if suffering damage while casting.</li> <li data-xf-list-type="ul">AC will be ascending, and I'm using the base attack bonuses, but with the BX-progression. Saving throws have been reversed to a bonus, hitting a target number of 20.</li> <li data-xf-list-type="ul">The above two changes will make it easier to change classes.</li> <li data-xf-list-type="ul">I'm trying to reduce the impact of ability scores -- and eliminate them for monsters -- since I feel that is a hallmark of BX-style games, how you can have an effective character without stupendous ability scores. The hope is to also make it easier to run monsters and NPCs without having to keep track of so much information.</li> <li data-xf-list-type="ul">I'm looking to incorporate downtime activities into leveling requirements, while keeping the XP for gold as the primary driver for advancement, as well as exploration bonuses.</li> <li data-xf-list-type="ul">Retainers will continue to be important, as will morale and reaction rolls.</li> <li data-xf-list-type="ul">Feats and skills.</li> </ul><p>I'm not as familiar with 3.x as I am with BX, so I'm curious to know if there are any hallmarks of 3.x-style games I should be including.</p></blockquote><p></p>
[QUOTE="thirdkingdom, post: 9690957, member: 78442"] After saying for years that I'm not going to publish a retro-clone, I've found myself starting to work on one. I'm going with a working title of [I]Bree-YARC ([/I][B]Y[/B]et [B]A[/B]nother [B]R[/B]etro-[B]C[/B]lone) for the time being. The plan is to bring this to crowdfunding winter of 2026, and I've got the following goals in mind. I'll be trying to update this thread as work gets done on the project. So far I'm incorporating the following: [LIST] [*]BX level limits, race-as-class (although I'm calling them ancestry as class), saving throw categories, hit point and attack/save progressions. [*]XP requirements are going to be standardized. For humans (that I'll use as the primary examples), magic-user will be the default baseline for progression, with all other classes based off that. I'm keeping the BX restrictions on magic-users that help bring the power level down, specifically not being able to move and cast spells and losing spells if suffering damage while casting. [*]AC will be ascending, and I'm using the base attack bonuses, but with the BX-progression. Saving throws have been reversed to a bonus, hitting a target number of 20. [*]The above two changes will make it easier to change classes. [*]I'm trying to reduce the impact of ability scores -- and eliminate them for monsters -- since I feel that is a hallmark of BX-style games, how you can have an effective character without stupendous ability scores. The hope is to also make it easier to run monsters and NPCs without having to keep track of so much information. [*]I'm looking to incorporate downtime activities into leveling requirements, while keeping the XP for gold as the primary driver for advancement, as well as exploration bonuses. [*]Retainers will continue to be important, as will morale and reaction rolls. [*]Feats and skills. [/LIST] I'm not as familiar with 3.x as I am with BX, so I'm curious to know if there are any hallmarks of 3.x-style games I should be including. [/QUOTE]
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Project Bree-YARC: An Unholy Mashup of BX and 3e
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