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(+) Project Chronicle: Adversaries and Allies
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<blockquote data-quote="Steampunkette" data-source="post: 8362231" data-attributes="member: 6796468"><p><em>The world is fraught with peril, friend. You may find yourself in battle with great beasts and lashed by terrible storms, but the greater danger comes from those who have a mind and a will to do harm. Whether this is a tempter seeking to draw you into lustful debaucheries and lotus fueled hazes, wardens following your steps, cultists of twisted godlings, or those who look to flesh of any variety as sustenance. </em></p><p><em></em></p><p><em>But also among those of will you will find allies in any cause you pursue, no matter how great or terrible. Within these pages I will tell you of those I have known as both enemy and ally. Friend and foe. And let you pick your own path, your own comrades. But know that if you join my foes, all that I have shared with you in these chronicles will not prepare you for my wrath, or the wrath of my allies.</em></p><p>-The Chronicler-</p><p></p><p>So obviously we need groups of people to help flesh out the world and give people positions to oppose, or ally themselves with. Villains, cults, and the like. So that's what this thread is going to be for. Here's what we've got so far:</p><p></p><p>1) Moadi's Hammer. Slavebreakers in service to the legendary Moadi, who killed his masters with his hammer and fled into the mines of Achelb to gather other slaves to his cause. Does he still live in the mines, or has someone else taken up his hammer and his name? How do they live in the caves? What is their main goal going forward?</p><p></p><p>2) Secret Keepers. An organization mostly made up of Rangers, probably, who scours the deserts of Annam for treasure-hunters and tries to steer them away from places where their foolish footsteps will unleash terrible evils... Or failing that, kill them, to hide what remains in the sands. Some of them know terrible truths, all of them know legends.</p><p></p><p>3) Atorkhan and his Seventy and Seventy. A band of rogues and thieves in the Scorpion Lands, lead by the bandit king Atorkhan. No one has seen Atorkhan in a hundred years, though. And many bands of thieves in the Scorpion Lands claim to be a part of the Seventy and Seventy. Is there really a band, or is it just a bunch of people benefiting from a long-dead bandit's reputation?</p><p></p><p>4) Cult of the Dreamer. In service to a "God of Dreams", this cult does it's best to spread the use of Goran Powder, an addictive drug that induces intense hallucinations, visions, and dreams. It's said that some who fall into the sleep of Goran Powder may even channel this fallen god into the world by allowing him to waken in them.</p><p></p><p>5) The Coven of Widowghast, a Neasc witch coven who rule many small villages through fear while remaining in the forests themselves. They demand tributes from the places they terrorize in exchange for keeping the horrible curses and beasts at bay.</p><p></p><p>6) The Tower of Maray. Near to Qesh, it is one of the few Mage Towers in the world It is also one of the strongest and most well known. It's master, Maray, is said to be a thousand years old and is only ever seen once every five years, standing on a high parapet, declaring graduates and his acceptance of new students into the tower. Not every student graduates... and those who do not are never seen again. His mages travel on his behalf, serving the interests of those they contract with, but ever Maray's purpose above all others.</p><p></p><p>[URL unfurl="true"]https://homebrewery.naturalcrit.com/share/jEBy9H5RnJQN[/URL]</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8362231, member: 6796468"] [I]The world is fraught with peril, friend. You may find yourself in battle with great beasts and lashed by terrible storms, but the greater danger comes from those who have a mind and a will to do harm. Whether this is a tempter seeking to draw you into lustful debaucheries and lotus fueled hazes, wardens following your steps, cultists of twisted godlings, or those who look to flesh of any variety as sustenance. But also among those of will you will find allies in any cause you pursue, no matter how great or terrible. Within these pages I will tell you of those I have known as both enemy and ally. Friend and foe. And let you pick your own path, your own comrades. But know that if you join my foes, all that I have shared with you in these chronicles will not prepare you for my wrath, or the wrath of my allies.[/I] -The Chronicler- So obviously we need groups of people to help flesh out the world and give people positions to oppose, or ally themselves with. Villains, cults, and the like. So that's what this thread is going to be for. Here's what we've got so far: 1) Moadi's Hammer. Slavebreakers in service to the legendary Moadi, who killed his masters with his hammer and fled into the mines of Achelb to gather other slaves to his cause. Does he still live in the mines, or has someone else taken up his hammer and his name? How do they live in the caves? What is their main goal going forward? 2) Secret Keepers. An organization mostly made up of Rangers, probably, who scours the deserts of Annam for treasure-hunters and tries to steer them away from places where their foolish footsteps will unleash terrible evils... Or failing that, kill them, to hide what remains in the sands. Some of them know terrible truths, all of them know legends. 3) Atorkhan and his Seventy and Seventy. A band of rogues and thieves in the Scorpion Lands, lead by the bandit king Atorkhan. No one has seen Atorkhan in a hundred years, though. And many bands of thieves in the Scorpion Lands claim to be a part of the Seventy and Seventy. Is there really a band, or is it just a bunch of people benefiting from a long-dead bandit's reputation? 4) Cult of the Dreamer. In service to a "God of Dreams", this cult does it's best to spread the use of Goran Powder, an addictive drug that induces intense hallucinations, visions, and dreams. It's said that some who fall into the sleep of Goran Powder may even channel this fallen god into the world by allowing him to waken in them. 5) The Coven of Widowghast, a Neasc witch coven who rule many small villages through fear while remaining in the forests themselves. They demand tributes from the places they terrorize in exchange for keeping the horrible curses and beasts at bay. 6) The Tower of Maray. Near to Qesh, it is one of the few Mage Towers in the world It is also one of the strongest and most well known. It's master, Maray, is said to be a thousand years old and is only ever seen once every five years, standing on a high parapet, declaring graduates and his acceptance of new students into the tower. Not every student graduates... and those who do not are never seen again. His mages travel on his behalf, serving the interests of those they contract with, but ever Maray's purpose above all others. [URL unfurl="true"]https://homebrewery.naturalcrit.com/share/jEBy9H5RnJQN[/URL] [/QUOTE]
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