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(+) Project Chronicle: Class Conceits and Narrative Role
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<blockquote data-quote="Steampunkette" data-source="post: 8344865" data-attributes="member: 6796468"><p>I often find Monks to be too Orientalist. Using fragments of Eastern Philosophy and hokey names for various class features just feels prickly for me. That's the only reason I suggested either Temple Defenders or cut altogether. Giving them a focus on "Ki/Life Energy/Chi" just really slams into that frustrating aspect for me.</p><p></p><p>If Wizards are Chroniclers, then what are Sorcerers and Warlocks? Therein lies the trouble. You wind up with too many classes trying to jump into the same bandwagon of identity. And the only real differences between them are mechanics that you need to come up with an excuse to shoehorn into the setting.</p><p></p><p>Overall, though... I think you might be right that we -have- to get all these classes into the setting to showcase A5e's design philosophies and how they can each interact with Sword and Sorcery. Loathe as I am to admit it...</p><p></p><p>So... Here's my thoughts on making them all fit. Thankfully there's some changes in A5e...</p><p></p><p>Adept: Thankfully they got rid of the "Ki" focus for A5e Monks and went with the generic Exertion mechanic that Fighters, Rangers, and Warlords all use. I'm still fairly against setting them up in Monasteries outside of the communities or under trees doing breathing exercises and trying to "Center Themselves". Temple Defenders works well for them, I think, to keep them in a religious sort of position. Though I could also see a whole Gladiatorial style built around unarmed combat for brutal ring fighters. So that could also be an option.</p><p></p><p>Rangers: A5e takes their Magic so they're pretty much just exploration-centric fighters. They don't really have much niche in any setting except as slightly less combat-competent fighters who travel and track "Real Good". Bounty Hunters, perhaps? Maybe a general-purpose Detective type role... call 'em Judges and set 'em loose with the Rules of Hammurabi and it'd be an interesting time?</p><p></p><p>Sorcerers: If Wizards are Chroniclers then Sorcerers are wicked spellcasters, by and large. Rather than go out and gather all kinds of information they're descended of Corrupt Bloodlines which have been tainted by the Witch's touch... Though they can always rebel against their family "Curse" essentially. Strive to be better than their forebears? Could also touch on characters like Elora Dannon from <em>Willow</em>. Characters destined from birth to have great power, and great tribulations...</p><p></p><p>Warlock: Either the Mage suggestion or absolutely -drenched- in corruption. Not sure there's any middle ground for them.</p><p></p><p>Heralds: Without the weight of Paladinly orders as a concept, the Herald could be anything from a servant of the gods to one of their wayward children. Still definitely leaning away from having any kind of organization for Heralds, and having them be lone and unique examples of heroics... Or villainy.</p><p></p><p>Warlord: Works just fine.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8344865, member: 6796468"] I often find Monks to be too Orientalist. Using fragments of Eastern Philosophy and hokey names for various class features just feels prickly for me. That's the only reason I suggested either Temple Defenders or cut altogether. Giving them a focus on "Ki/Life Energy/Chi" just really slams into that frustrating aspect for me. If Wizards are Chroniclers, then what are Sorcerers and Warlocks? Therein lies the trouble. You wind up with too many classes trying to jump into the same bandwagon of identity. And the only real differences between them are mechanics that you need to come up with an excuse to shoehorn into the setting. Overall, though... I think you might be right that we -have- to get all these classes into the setting to showcase A5e's design philosophies and how they can each interact with Sword and Sorcery. Loathe as I am to admit it... So... Here's my thoughts on making them all fit. Thankfully there's some changes in A5e... Adept: Thankfully they got rid of the "Ki" focus for A5e Monks and went with the generic Exertion mechanic that Fighters, Rangers, and Warlords all use. I'm still fairly against setting them up in Monasteries outside of the communities or under trees doing breathing exercises and trying to "Center Themselves". Temple Defenders works well for them, I think, to keep them in a religious sort of position. Though I could also see a whole Gladiatorial style built around unarmed combat for brutal ring fighters. So that could also be an option. Rangers: A5e takes their Magic so they're pretty much just exploration-centric fighters. They don't really have much niche in any setting except as slightly less combat-competent fighters who travel and track "Real Good". Bounty Hunters, perhaps? Maybe a general-purpose Detective type role... call 'em Judges and set 'em loose with the Rules of Hammurabi and it'd be an interesting time? Sorcerers: If Wizards are Chroniclers then Sorcerers are wicked spellcasters, by and large. Rather than go out and gather all kinds of information they're descended of Corrupt Bloodlines which have been tainted by the Witch's touch... Though they can always rebel against their family "Curse" essentially. Strive to be better than their forebears? Could also touch on characters like Elora Dannon from [I]Willow[/I]. Characters destined from birth to have great power, and great tribulations... Warlock: Either the Mage suggestion or absolutely -drenched- in corruption. Not sure there's any middle ground for them. Heralds: Without the weight of Paladinly orders as a concept, the Herald could be anything from a servant of the gods to one of their wayward children. Still definitely leaning away from having any kind of organization for Heralds, and having them be lone and unique examples of heroics... Or villainy. Warlord: Works just fine. [/QUOTE]
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