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(+) Project Chronicle: Class Conceits and Narrative Role
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<blockquote data-quote="Steampunkette" data-source="post: 8345063" data-attributes="member: 6796468"><p>Duality by Class:</p><p></p><p><strong>Adept Duality: </strong></p><p>Entirely based on training. Whether they learned to battle in fighting pits, scrabbling tooth and nail against their foes, with only the barest instruction of a Doctore in the Ludus, or within the sacred halls of a Temple that they would defend once they were ready... And entirely based on where they wind up. Because that Gladiator could wind up in the Temple, and that Temple Guardian find themselves sold into slavery... Both would be well suited in the other's role in combat, but all other aspects of their existence would be opposed.</p><p></p><p><strong>Berserker Duality:</strong></p><p>The Beast and the Brute. While some Barbarians are all about Tooth and Claw fighting style and align themselves with the Beast and his Druidic Sects as animals bound in the flesh of men, others are focused brutes whose rage is as cold as ice and melts just as swiftly. Both see the other as degeneracy. The Beast knows the Brute feigns civility and slowly descends into indulgence and decrepitude. The Brute sees the Beast as a base version of themself, the monster they could become if they just. let. go.</p><p></p><p><strong>Druid Duality:</strong></p><p>All Druids are priests of the Beast. They take his forms, they whisper his prayers... But they are bound in mortal flesh and it's needs and desires. They see the wild and must choose between it and the people they descend of. Their homes. Their families. Some forsake the shifting of forms, for a time, to live within the communities of their brethren, and use their master's power to improve the land... but his call is deafening.</p><p></p><p><strong>Herald Duality: </strong></p><p>Powerful warriors who combine Magic and Mettle, they much choose between the Arcane and Divine. To serve the Gods or to serve Themselves. Being an Arcane Herald doesn't mean you are automatically Corrupt. But using the Witch's power you will gain corruption over time, and need to cleanse yourself of it... or embrace it. Heraldric Sermon might need some minor refluffing... But the Arcane Smite could just be Necrotic rather than Radiant damage.</p><p></p><p><strong>Sorcerer Duality: </strong></p><p>Born to a position of great power, a legacy for good or ill, the Sorcerer must choose to embrace destiny or reject it. To fulfill the legacy they were chosen for or by opposing, end it... Fun!</p><p></p><p><strong>Warlock Duality: </strong></p><p>The slow road to Eldritch Power, or the fast road through Dark Powers. Could even have the Mage version of Warlocks clear corruption more efficiently than Self-Taught or Innate practitioners of the Witch's Art... Like full on Subclass ability where they get more cleansing per Ritualistic Cleansing than anyone else.</p><p></p><p>Oh... oh, yes... I'm really starting to like the narrative angles these roles create. Though obviously I won't demand every Herald player play it as written, here. Nor every Wizard be a Wanderer. But the narrative anchor exists in the world for the player to cleave to or reject.</p><p></p><p>Oh, it was meant to be a thing where Wizards are self-taught and explore WAY MORE INFORMATION for their magical purposes. While Warlocks use magics they were explicitly -taught-.</p><p></p><p>But a Warlock-Mage could multiclass into a Wizard, of course. Or go out into the world and retrain their Warlock Levels into Wizard Levels if they like.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8345063, member: 6796468"] Duality by Class: [B]Adept Duality: [/B] Entirely based on training. Whether they learned to battle in fighting pits, scrabbling tooth and nail against their foes, with only the barest instruction of a Doctore in the Ludus, or within the sacred halls of a Temple that they would defend once they were ready... And entirely based on where they wind up. Because that Gladiator could wind up in the Temple, and that Temple Guardian find themselves sold into slavery... Both would be well suited in the other's role in combat, but all other aspects of their existence would be opposed. [B]Berserker Duality:[/B] The Beast and the Brute. While some Barbarians are all about Tooth and Claw fighting style and align themselves with the Beast and his Druidic Sects as animals bound in the flesh of men, others are focused brutes whose rage is as cold as ice and melts just as swiftly. Both see the other as degeneracy. The Beast knows the Brute feigns civility and slowly descends into indulgence and decrepitude. The Brute sees the Beast as a base version of themself, the monster they could become if they just. let. go. [B]Druid Duality:[/B] All Druids are priests of the Beast. They take his forms, they whisper his prayers... But they are bound in mortal flesh and it's needs and desires. They see the wild and must choose between it and the people they descend of. Their homes. Their families. Some forsake the shifting of forms, for a time, to live within the communities of their brethren, and use their master's power to improve the land... but his call is deafening. [B]Herald Duality: [/B] Powerful warriors who combine Magic and Mettle, they much choose between the Arcane and Divine. To serve the Gods or to serve Themselves. Being an Arcane Herald doesn't mean you are automatically Corrupt. But using the Witch's power you will gain corruption over time, and need to cleanse yourself of it... or embrace it. Heraldric Sermon might need some minor refluffing... But the Arcane Smite could just be Necrotic rather than Radiant damage. [B]Sorcerer Duality: [/B] Born to a position of great power, a legacy for good or ill, the Sorcerer must choose to embrace destiny or reject it. To fulfill the legacy they were chosen for or by opposing, end it... Fun! [B]Warlock Duality: [/B] The slow road to Eldritch Power, or the fast road through Dark Powers. Could even have the Mage version of Warlocks clear corruption more efficiently than Self-Taught or Innate practitioners of the Witch's Art... Like full on Subclass ability where they get more cleansing per Ritualistic Cleansing than anyone else. Oh... oh, yes... I'm really starting to like the narrative angles these roles create. Though obviously I won't demand every Herald player play it as written, here. Nor every Wizard be a Wanderer. But the narrative anchor exists in the world for the player to cleave to or reject. Oh, it was meant to be a thing where Wizards are self-taught and explore WAY MORE INFORMATION for their magical purposes. While Warlocks use magics they were explicitly -taught-. But a Warlock-Mage could multiclass into a Wizard, of course. Or go out into the world and retrain their Warlock Levels into Wizard Levels if they like. [/QUOTE]
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