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(+) Project Chronicle: Class Conceits and Narrative Role
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<blockquote data-quote="Steampunkette" data-source="post: 8346375" data-attributes="member: 6796468"><p>Baseline Wizard Changes:</p><p></p><p>I think this might be a tiny shake up for all wizards. I've reduced the cost to inscribe spells, because buying special Arcane Inks that are expensive doesn't work in a world where arcane magic is largely distrusted. But increased the time required drastically, essentially making copying spells into your lorebook a downtime activity.</p><p></p><p>Which, honestly, feels more appropriate, to me..? To keep it from being too onerous I specifically noted that you can break up those 12 or 4 hours across multiple short or long rests, or knock 'em all out in one shot.</p><p></p><p>Now here's a fun thing... <strong>The Chronicler Wizard Subclass </strong>is something I've been poking at but haven't really committed to (Spent the last two days mostly with my husband since he had time off work) and I'd like to get a couple of opinions at least:</p><p></p><p><strong>Option 1)</strong> Adventurewizard. Free casts of Mage Armor, increased skill variety, possibly allowing the Chronicler to use their Intelligence in place of Strength for certain skill or ability checks to show a wide variety of minor magics being active. Like using their Intelligence score to determine their jumping distance, or letting them use magic to hold a door shut like a Barbarian might use his mighty thews.</p><p></p><p>[MEDIA=youtube]nqF0yFLjiXs[/MEDIA]</p><p></p><p><strong>Option 2) </strong>Flexiwizard. Straight up give them Eldritch Invocations as a Subclass Ability. It heavily informs the idea that Eldritch Invocations are a form of "Properly Educated" magic if Wizards, who study magic, gain some as they go along. It also means that these Wizards would gain a lot of flexibility through spells and invocations. Probably more than Warlock-Magess, overall, which also reinforces the idea that Warlock-Mages are kept under some measure of information-control.</p><p></p><p><strong>Option 3) </strong>Combination of the Two. Less Invocations, no free Mage Armor (Without taking the invocation), but some skill-use changes to allow for Adventurewizard shenanigans. Blending the two options may seem like a no brainer, as it gives them the most variety of subclass abilities with some being flexible and others having flexible applications, but I'm worried about the comparative power level involved.</p><p></p><p>Y'all have any thoughts?</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8346375, member: 6796468"] Baseline Wizard Changes: I think this might be a tiny shake up for all wizards. I've reduced the cost to inscribe spells, because buying special Arcane Inks that are expensive doesn't work in a world where arcane magic is largely distrusted. But increased the time required drastically, essentially making copying spells into your lorebook a downtime activity. Which, honestly, feels more appropriate, to me..? To keep it from being too onerous I specifically noted that you can break up those 12 or 4 hours across multiple short or long rests, or knock 'em all out in one shot. Now here's a fun thing... [B]The Chronicler Wizard Subclass [/B]is something I've been poking at but haven't really committed to (Spent the last two days mostly with my husband since he had time off work) and I'd like to get a couple of opinions at least: [B]Option 1)[/B] Adventurewizard. Free casts of Mage Armor, increased skill variety, possibly allowing the Chronicler to use their Intelligence in place of Strength for certain skill or ability checks to show a wide variety of minor magics being active. Like using their Intelligence score to determine their jumping distance, or letting them use magic to hold a door shut like a Barbarian might use his mighty thews. [MEDIA=youtube]nqF0yFLjiXs[/MEDIA] [B]Option 2) [/B]Flexiwizard. Straight up give them Eldritch Invocations as a Subclass Ability. It heavily informs the idea that Eldritch Invocations are a form of "Properly Educated" magic if Wizards, who study magic, gain some as they go along. It also means that these Wizards would gain a lot of flexibility through spells and invocations. Probably more than Warlock-Magess, overall, which also reinforces the idea that Warlock-Mages are kept under some measure of information-control. [B]Option 3) [/B]Combination of the Two. Less Invocations, no free Mage Armor (Without taking the invocation), but some skill-use changes to allow for Adventurewizard shenanigans. Blending the two options may seem like a no brainer, as it gives them the most variety of subclass abilities with some being flexible and others having flexible applications, but I'm worried about the comparative power level involved. Y'all have any thoughts? [/QUOTE]
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