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(+) Project Chronicle: Curses and Corruption
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<blockquote data-quote="Steampunkette" data-source="post: 8344743" data-attributes="member: 6796468"><p>So... Symbaroum's corruption mechanics are pretty simple and interesting... But also too swingy, for me. Basically you've got 5 things to manage.</p><p></p><p><strong>Resolute.</strong> A character attribute which shows your absolute corruption resistance (10 is normal, but 8 isn't uncommon)</p><p><strong>Threshold. </strong>A lower number than your Resolute, typically 4-5, which is dangerous to cross over. If you cross your Threshold in a scene you gain Permanent Corruption.</p><p><strong>Temporary Corruption.</strong> Whenever you do anything magical or interact with Blighted objects you gain 1d4 Temporary corruption.</p><p><strong>Permanent Corruption.</strong> Whenever you exceed your Threshold you gain 1d4 Permanent Corruption.</p><p><strong>Stigma.</strong> Whenever you use magic and gain Corruption you also gain a Stigma. It goes away when your corruption does.</p><p></p><p>The issue is that once your Corruption is equal to your Resolute you become an Evil NPC Blight on the world. But since your Threshold as a person with 8 Resolute is 4, rolling a 4 on a d4 of Temporary Corruption means you also immediately roll a d4 for Permanent Corruption. Which means you can cast 1 spell, roll 4 twice, and instantly become an Evil NPC if your Resolute is 8. Or, y'know, interact with a Blighted object unaware.</p><p></p><p>It's interesting, but -super- punishing. Instead of a tightrope act to avoid falling into evil it plays more like Russian Roulette.</p><p></p><p>Conan: Adventures in an Age Undreamed of, on the other hand handles all the Corruption up front.</p><p></p><p>When you gain your spells you lower your Resolve attribute by an amount of points equal to 2+Spells when you make the Pact to gain this magic. Leaving your character permanently crippled in that specific stat (And even more crippled when you make more pacts to expand your repertoire). Which I get? But it also leaves me kind of cold. I like Corruption to build up over time.</p><p></p><p>Primes could work. 1, 2, 3, 5, 7, 9, 11, 13, 17, and 19 would work really well... Would also mean that anyone who has avoided Corruption their entire career casts 1 9th level spell and is RIGHT on the border of being Transformed by their corruption...</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8344743, member: 6796468"] So... Symbaroum's corruption mechanics are pretty simple and interesting... But also too swingy, for me. Basically you've got 5 things to manage. [B]Resolute.[/B] A character attribute which shows your absolute corruption resistance (10 is normal, but 8 isn't uncommon) [B]Threshold. [/B]A lower number than your Resolute, typically 4-5, which is dangerous to cross over. If you cross your Threshold in a scene you gain Permanent Corruption. [B]Temporary Corruption.[/B] Whenever you do anything magical or interact with Blighted objects you gain 1d4 Temporary corruption. [B]Permanent Corruption.[/B] Whenever you exceed your Threshold you gain 1d4 Permanent Corruption. [B]Stigma.[/B] Whenever you use magic and gain Corruption you also gain a Stigma. It goes away when your corruption does. The issue is that once your Corruption is equal to your Resolute you become an Evil NPC Blight on the world. But since your Threshold as a person with 8 Resolute is 4, rolling a 4 on a d4 of Temporary Corruption means you also immediately roll a d4 for Permanent Corruption. Which means you can cast 1 spell, roll 4 twice, and instantly become an Evil NPC if your Resolute is 8. Or, y'know, interact with a Blighted object unaware. It's interesting, but -super- punishing. Instead of a tightrope act to avoid falling into evil it plays more like Russian Roulette. Conan: Adventures in an Age Undreamed of, on the other hand handles all the Corruption up front. When you gain your spells you lower your Resolve attribute by an amount of points equal to 2+Spells when you make the Pact to gain this magic. Leaving your character permanently crippled in that specific stat (And even more crippled when you make more pacts to expand your repertoire). Which I get? But it also leaves me kind of cold. I like Corruption to build up over time. Primes could work. 1, 2, 3, 5, 7, 9, 11, 13, 17, and 19 would work really well... Would also mean that anyone who has avoided Corruption their entire career casts 1 9th level spell and is RIGHT on the border of being Transformed by their corruption... [/QUOTE]
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