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<blockquote data-quote="Steampunkette" data-source="post: 8340595" data-attributes="member: 6796468"><p>LevelUp does use Resistance as half damage. I called it "Poison Resistance" as a trait and then explained what it did. I did, however, leave out the advantage on saves against poisons for a reason. I want the use of poison to still be interesting and effective, particularly for things like knock-out gasses, drugged food, and similar effects.</p><p></p><p><em>Many know the legend of the Great Bull Ukada, Brother of Night, Wallcrusher. It is a noble tale of struggle and triumph, of understanding and growth, and it is the story of the Minotaur people. Powerful and bestial, but just as swift to sophistication and delicateness. The great minotaur people of Musarra stand head and shoulders above the tallest of humans, between seven and eight feet in height. Their build is often broad, with thick corded muscles and heavy legs that end in heavy hooves that clop and clatter upon stone and sand. Their heads are similar to those of bulls, with wide-set eyes and a short muzzle-like mouth bearing a broad nose on top. But those small eyes glean with intellect far beyond a simple bovine. Horns are present in all minotaurs, but tend to be short and forward-angled, though among tribal minotaurs longer and wider set horns are more common. Short and soft fur covers a minotaur's head and neck, shoulders and back, the back of the arm and hand, and joins with the fur of the waist and legs to give them a fairly bestial cast to their features, but hair also grows from their head, often in a mane-like fashion similar to a horse. They do have a short tail tipped with a small tuft of fur, but it is largely useless.</em></p><p><em></em></p><p><em>Minotaur tend to wear clothing that is multipurposed, and favor leather and rugged woven fabrics. Pockets are quite common, as are belts and pouches, or sacks of various sizes. No armored minotaur is complete without a helmet fashioned to allow their horns freedom, to protect their hard heads during a charge.</em></p><p>-The Chronicler-</p><p></p><p><strong><span style="font-size: 22px">Minotaurs</span></strong></p><p><strong>Age:</strong> Minotaurs age more swiftly than humans, reaching full height and physical maturity around 15 years of age. Though most societies hold fully grown minotaurs to be youths until they reach the local age of adulthood, tribal minotaurs recognize their children as adults at 15. The maximum age of a minotaur is around 100 years.</p><p><strong>Size:</strong> Minotaurs stand between 7ft and 8ft tall, not including their horns, and often weigh in excess of 500lbs. Your size is Medium.</p><p><strong>Speed: </strong>Minotaurs move at 35ft per round.</p><p><strong>Bullish Charge: </strong>A minotaur who moves at least 20ft before reaching their target may make a bonus action headbutt attack. This attack deals either Bludgeoning or Piercing damage, your choice when you make the attack, and deals 1d4 plus Strength Modifier damage on a successful hit. You may then continue your movement, and force your target to move with you until the end of your movement.</p><p><strong>Powerful Build: </strong>You are treated as Large sized except for your space and reach.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8340595, member: 6796468"] LevelUp does use Resistance as half damage. I called it "Poison Resistance" as a trait and then explained what it did. I did, however, leave out the advantage on saves against poisons for a reason. I want the use of poison to still be interesting and effective, particularly for things like knock-out gasses, drugged food, and similar effects. [I]Many know the legend of the Great Bull Ukada, Brother of Night, Wallcrusher. It is a noble tale of struggle and triumph, of understanding and growth, and it is the story of the Minotaur people. Powerful and bestial, but just as swift to sophistication and delicateness. The great minotaur people of Musarra stand head and shoulders above the tallest of humans, between seven and eight feet in height. Their build is often broad, with thick corded muscles and heavy legs that end in heavy hooves that clop and clatter upon stone and sand. Their heads are similar to those of bulls, with wide-set eyes and a short muzzle-like mouth bearing a broad nose on top. But those small eyes glean with intellect far beyond a simple bovine. Horns are present in all minotaurs, but tend to be short and forward-angled, though among tribal minotaurs longer and wider set horns are more common. Short and soft fur covers a minotaur's head and neck, shoulders and back, the back of the arm and hand, and joins with the fur of the waist and legs to give them a fairly bestial cast to their features, but hair also grows from their head, often in a mane-like fashion similar to a horse. They do have a short tail tipped with a small tuft of fur, but it is largely useless. Minotaur tend to wear clothing that is multipurposed, and favor leather and rugged woven fabrics. Pockets are quite common, as are belts and pouches, or sacks of various sizes. No armored minotaur is complete without a helmet fashioned to allow their horns freedom, to protect their hard heads during a charge.[/I] -The Chronicler- [B][SIZE=6]Minotaurs[/SIZE] Age:[/B] Minotaurs age more swiftly than humans, reaching full height and physical maturity around 15 years of age. Though most societies hold fully grown minotaurs to be youths until they reach the local age of adulthood, tribal minotaurs recognize their children as adults at 15. The maximum age of a minotaur is around 100 years. [B]Size:[/B] Minotaurs stand between 7ft and 8ft tall, not including their horns, and often weigh in excess of 500lbs. Your size is Medium. [B]Speed: [/B]Minotaurs move at 35ft per round. [B]Bullish Charge: [/B]A minotaur who moves at least 20ft before reaching their target may make a bonus action headbutt attack. This attack deals either Bludgeoning or Piercing damage, your choice when you make the attack, and deals 1d4 plus Strength Modifier damage on a successful hit. You may then continue your movement, and force your target to move with you until the end of your movement. [B]Powerful Build: [/B]You are treated as Large sized except for your space and reach. [/QUOTE]
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