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<blockquote data-quote="Steampunkette" data-source="post: 8340906" data-attributes="member: 6796468"><p><span style="font-size: 22px"><strong>Il'sha-ah Cultures</strong></span></p><p></p><p><strong><span style="font-size: 18px">Cosmopolitan</span></strong></p><p><strong>Ability Score Increase:</strong> Your Charisma score increases by 2, any two other abilities of your choice increase by 1.</p><p><strong>Cultured:</strong> Politeness and Skullduggery go hand in hand in courtly intrigues, you gain proficiency in Deception and Persuasion.</p><p><strong>Parlor Tricks:</strong> Minor feats of legerdemain make it easier to maintain one's appearance in any situation. You know the <em>Prestidigitation</em> cantrip.</p><p><strong>Language:</strong> You know Common, the Primary Language of the region in which you grew up, and one other language of your choice at level 1.</p><p></p><p><strong><span style="font-size: 18px">Priesthood</span></strong></p><p><strong>Ability Score Increase:</strong> Choose two ability scores to increase by 1, then increase any one ability score by 1.</p><p><strong>Ritualism:</strong> You gain the Ritualist Feat at level 1, and know the <em>Ceremony</em> ritual and one other 1st level ritual spell of your choosing.</p><p><strong>Self-Sufficient:</strong> You gain proficiency in either one Tool Proficiency of your choice and Perception, or Stealth and Sleight of Hand</p><p><strong>Language:</strong> You know Nagse and either Common or Musarran at level 1.</p><p></p><p><strong><span style="font-size: 18px">Raider</span></strong></p><p><strong>Ability Score Increase:</strong> Your Constitution score increases by 2, and two other abilities of your choice increase by 1.</p><p><strong>Raider Training:</strong> You gain proficiency in Shortsword, Longsword, Battleaxe, Shortbow, or regional equivalents.</p><p><strong>Raider Stealth:</strong> You may ignore disadvantage to Stealth Checks imposed by Armor.</p><p><strong>Language:</strong> You know the Primary Language of the region in which you grew up at level 1.</p><p></p><p><span style="font-size: 18px"><strong>Traveler</strong></span></p><p><strong>Ability Score Increase:</strong> Choose two ability scores to increase by 1, then increase any one ability score by 1.</p><p><strong>Skilled:</strong> Choose any two skills, regional languages, or vehicle proficiencies that you've learned along your travels in any combination. You also learn to play one Musical Instrument.</p><p><strong>Wayfinder</strong> Whenever your party would become lost you may ignore that result and treat any requisite roll to find the correct path as an automatic success once per long rest.</p><p><strong>Language:</strong> You know any two languages of your choice.</p><p></p><p>So you could have a Stormborn who grew up as a Raider in the Il'sha-ah region. You'll gain the heritage and cultural traits listed above, and then choose your Background normally. So you could make a Stormborn Raider Acolyte, for example. That may mean your Stormborn was a tribal shaman or someone who repented their violent ways and turned to a Temple or Monastery for redemption.</p><p></p><p>Just more crunch that reflects narrative.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8340906, member: 6796468"] [SIZE=6][B]Il'sha-ah Cultures[/B][/SIZE] [B][SIZE=5]Cosmopolitan[/SIZE] Ability Score Increase:[/B] Your Charisma score increases by 2, any two other abilities of your choice increase by 1. [B]Cultured:[/B] Politeness and Skullduggery go hand in hand in courtly intrigues, you gain proficiency in Deception and Persuasion. [B]Parlor Tricks:[/B] Minor feats of legerdemain make it easier to maintain one's appearance in any situation. You know the [I]Prestidigitation[/I] cantrip. [B]Language:[/B] You know Common, the Primary Language of the region in which you grew up, and one other language of your choice at level 1. [B][SIZE=5]Priesthood[/SIZE] Ability Score Increase:[/B] Choose two ability scores to increase by 1, then increase any one ability score by 1. [B]Ritualism:[/B] You gain the Ritualist Feat at level 1, and know the [I]Ceremony[/I] ritual and one other 1st level ritual spell of your choosing. [B]Self-Sufficient:[/B] You gain proficiency in either one Tool Proficiency of your choice and Perception, or Stealth and Sleight of Hand [B]Language:[/B] You know Nagse and either Common or Musarran at level 1. [B][SIZE=5]Raider[/SIZE] Ability Score Increase:[/B] Your Constitution score increases by 2, and two other abilities of your choice increase by 1. [B]Raider Training:[/B] You gain proficiency in Shortsword, Longsword, Battleaxe, Shortbow, or regional equivalents. [B]Raider Stealth:[/B] You may ignore disadvantage to Stealth Checks imposed by Armor. [B]Language:[/B] You know the Primary Language of the region in which you grew up at level 1. [SIZE=5][B]Traveler[/B][/SIZE] [B]Ability Score Increase:[/B] Choose two ability scores to increase by 1, then increase any one ability score by 1. [B]Skilled:[/B] Choose any two skills, regional languages, or vehicle proficiencies that you've learned along your travels in any combination. You also learn to play one Musical Instrument. [B]Wayfinder[/B] Whenever your party would become lost you may ignore that result and treat any requisite roll to find the correct path as an automatic success once per long rest. [B]Language:[/B] You know any two languages of your choice. So you could have a Stormborn who grew up as a Raider in the Il'sha-ah region. You'll gain the heritage and cultural traits listed above, and then choose your Background normally. So you could make a Stormborn Raider Acolyte, for example. That may mean your Stormborn was a tribal shaman or someone who repented their violent ways and turned to a Temple or Monastery for redemption. Just more crunch that reflects narrative. [/QUOTE]
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