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<blockquote data-quote="Steampunkette" data-source="post: 8344666" data-attributes="member: 6796468"><p><span style="font-size: 22px"><strong>Kyrani Cultures</strong></span></p><p></p><p><strong><span style="font-size: 18px">Raider</span></strong></p><p><strong>Ability Score Increase: </strong>Your Constitution score increases by 2, and two other abilities of your choice increase by 1.</p><p><strong>Raider Training: </strong>You gain proficiency in Shortsword, Longsword, Battleaxe, Shortbow, or regional equivalents.</p><p><strong>Raider Stealth: </strong>You may ignore disadvantage to Stealth Checks imposed by Armor.</p><p><strong>Language: </strong>You know the Primary Language of the region in which you grew up at level 1.</p><p></p><p><strong>Tribal Shaman</strong></p><p><strong>Ability Score Increase:</strong> Choose two ability scores to increase by 1, then increase any one ability score by 1.</p><p><strong>Ritualism:</strong> You gain the Ritualist Feat at level 1, and know the <em>Ceremony</em> ritual and one other 1st level ritual spell of your choosing.</p><p><strong>Self-Sufficient:</strong> You gain proficiency in either one Tool Proficiency of your choice and Perception, or Stealth and Sleight of Hand</p><p><strong>Language:</strong> You know Kyrani and either Common or Musarran at level 1.</p><p></p><p><strong><span style="font-size: 18px">Steppesdweller</span></strong></p><p><strong>Ability Score Increase:</strong> Choose two ability scores to increase by 1, then increase any one ability score by 1.</p><p><strong>Bravura: </strong>There are many frightening creatures in the Steppes, you gain advantage on any saving throw to avoid Fear Effects.</p><p><strong>Animal Bonds: </strong>The herds you protect and the beasts that prey on them require a careful touch. You gain proficiency in Handle Animal. Further, on a Handle Animal check of 17 or higher you may act as if you had cast Speak with Animals for 3 rounds only in relation to the animal, or animals, you made the skill check upon.</p><p></p><p><strong>Traveler</strong></p><p><strong>Ability Score Increase:</strong> Choose two ability scores to increase by 1, then increase any one ability score by 1.</p><p><strong>Skilled:</strong> Choose any two skills, regional languages, or vehicle proficiencies that you've learned along your travels in any combination. You also learn to play one Musical Instrument.</p><p><strong>Wayfinder</strong> Whenever your party would become lost you may ignore that result and treat any requisite roll to find the correct path as an automatic success once per long rest.</p><p><strong>Language:</strong> You know any two languages of your choice.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8344666, member: 6796468"] [SIZE=6][B]Kyrani Cultures[/B][/SIZE] [B][SIZE=5]Raider[/SIZE] Ability Score Increase: [/B]Your Constitution score increases by 2, and two other abilities of your choice increase by 1. [B]Raider Training: [/B]You gain proficiency in Shortsword, Longsword, Battleaxe, Shortbow, or regional equivalents. [B]Raider Stealth: [/B]You may ignore disadvantage to Stealth Checks imposed by Armor. [B]Language: [/B]You know the Primary Language of the region in which you grew up at level 1. [B]Tribal Shaman Ability Score Increase:[/B] Choose two ability scores to increase by 1, then increase any one ability score by 1. [B]Ritualism:[/B] You gain the Ritualist Feat at level 1, and know the [I]Ceremony[/I] ritual and one other 1st level ritual spell of your choosing. [B]Self-Sufficient:[/B] You gain proficiency in either one Tool Proficiency of your choice and Perception, or Stealth and Sleight of Hand [B]Language:[/B] You know Kyrani and either Common or Musarran at level 1. [B][SIZE=5]Steppesdweller[/SIZE] Ability Score Increase:[/B] Choose two ability scores to increase by 1, then increase any one ability score by 1. [B]Bravura: [/B]There are many frightening creatures in the Steppes, you gain advantage on any saving throw to avoid Fear Effects. [B]Animal Bonds: [/B]The herds you protect and the beasts that prey on them require a careful touch. You gain proficiency in Handle Animal. Further, on a Handle Animal check of 17 or higher you may act as if you had cast Speak with Animals for 3 rounds only in relation to the animal, or animals, you made the skill check upon. [B]Traveler Ability Score Increase:[/B] Choose two ability scores to increase by 1, then increase any one ability score by 1. [B]Skilled:[/B] Choose any two skills, regional languages, or vehicle proficiencies that you've learned along your travels in any combination. You also learn to play one Musical Instrument. [B]Wayfinder[/B] Whenever your party would become lost you may ignore that result and treat any requisite roll to find the correct path as an automatic success once per long rest. [B]Language:[/B] You know any two languages of your choice. [/QUOTE]
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