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<blockquote data-quote="Steampunkette" data-source="post: 8351969" data-attributes="member: 6796468"><p>So... as an update:</p><p></p><p>I want to scrap the Bug People of the Weaver. Or possibly make the Sprites into Buggier type creatures in appearance and give the Witch some kind of Hagspawn race or a fomorian type people. Distinct Possibility I won't actually give the Witch a -race- so much as a Lineage, like the Hexblood. I think it could create an interesting niche for storytelling and separate out the player races a bit more.</p><p></p><p>I'm also looking at changing the names around a bit to both create separation from standard D&D races and enrich the setting. Yeah, Faceless are Changelings by another name, but since their racial traits are also different because of the Heritage/Culture split it might be worthwhile.</p><p></p><p>So:</p><p>1) Humans. Buncha Cultures helps make them more distinct since those cultures have mods.</p><p>2) Minotaurs. I feel like changing this name would just be pedantry.</p><p>3) Naghese. Gets across an idea of what the character is, changes things slightly since naga in D&D just have human heads.</p><p>4) Faceless. Just a fun name.</p><p>5) Stormborn. Very magical in how they fade away with age.</p><p>6) Sprites... maybe something more buzzy if I go insecty with them. Like Nazzarr?</p><p>7) Hexblood Style Template Race.</p><p></p><p>Which gives us (In order)</p><p>1) A Baseline worldbuilding race that grounds weirdness via comparison and allows for an audience-perspective identity.</p><p>2) A large and strong race which may or may not be pigeonholed based on player choice.</p><p>3) Something inhuman enough in body type to likely qualify as a monster in most settings.</p><p>4) Characters who may feel the need to hide themselves.</p><p>5) Ethereal and Unusual Human-Adjacent characters (Elf-Like)</p><p>6) Teeny Tiny player character race for the people who like flight for tactical maneuvers or being smollest of beans.</p><p>7) A False-Heritage that erases who you were, for identity exploration.</p><p></p><p>Of these, I feel like the Sprites/Nazzarr might need more of a connection to existentialism and perhaps bleakness to make them feel like part of the world rather than an adjunct to it through more standard fantasy. Torn on how to do it.</p><p></p><p>Thought 1: Going with the Nazzarr we could erase the "Born fully grown" thing and do more of a hive-living situation where player Nazzarr represent a specific phenotype or caste of a larger and more diverse group of creatures that are meant to serve the hive... but may have left due to damage to the hive, specific goals, or more of a general discontent with hive-service-life?</p><p></p><p>Thought 2: Going with the more Sprite angle we could make them into the Weaver's agents in the world... Less bright and shiny, more "Hands of Fate" angle...?</p><p></p><p>Potential style of concept for Nazzarr or something similar: Mothfolk.</p><p>[SPOILER="Moth People"]<img src="https://i.imgur.com/OQnTozm.png" alt="" class="fr-fic fr-dii fr-draggable " style="" />[/SPOILER]</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8351969, member: 6796468"] So... as an update: I want to scrap the Bug People of the Weaver. Or possibly make the Sprites into Buggier type creatures in appearance and give the Witch some kind of Hagspawn race or a fomorian type people. Distinct Possibility I won't actually give the Witch a -race- so much as a Lineage, like the Hexblood. I think it could create an interesting niche for storytelling and separate out the player races a bit more. I'm also looking at changing the names around a bit to both create separation from standard D&D races and enrich the setting. Yeah, Faceless are Changelings by another name, but since their racial traits are also different because of the Heritage/Culture split it might be worthwhile. So: 1) Humans. Buncha Cultures helps make them more distinct since those cultures have mods. 2) Minotaurs. I feel like changing this name would just be pedantry. 3) Naghese. Gets across an idea of what the character is, changes things slightly since naga in D&D just have human heads. 4) Faceless. Just a fun name. 5) Stormborn. Very magical in how they fade away with age. 6) Sprites... maybe something more buzzy if I go insecty with them. Like Nazzarr? 7) Hexblood Style Template Race. Which gives us (In order) 1) A Baseline worldbuilding race that grounds weirdness via comparison and allows for an audience-perspective identity. 2) A large and strong race which may or may not be pigeonholed based on player choice. 3) Something inhuman enough in body type to likely qualify as a monster in most settings. 4) Characters who may feel the need to hide themselves. 5) Ethereal and Unusual Human-Adjacent characters (Elf-Like) 6) Teeny Tiny player character race for the people who like flight for tactical maneuvers or being smollest of beans. 7) A False-Heritage that erases who you were, for identity exploration. Of these, I feel like the Sprites/Nazzarr might need more of a connection to existentialism and perhaps bleakness to make them feel like part of the world rather than an adjunct to it through more standard fantasy. Torn on how to do it. Thought 1: Going with the Nazzarr we could erase the "Born fully grown" thing and do more of a hive-living situation where player Nazzarr represent a specific phenotype or caste of a larger and more diverse group of creatures that are meant to serve the hive... but may have left due to damage to the hive, specific goals, or more of a general discontent with hive-service-life? Thought 2: Going with the more Sprite angle we could make them into the Weaver's agents in the world... Less bright and shiny, more "Hands of Fate" angle...? Potential style of concept for Nazzarr or something similar: Mothfolk. [SPOILER="Moth People"][IMG]https://i.imgur.com/OQnTozm.png[/IMG][/SPOILER] [/QUOTE]
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