Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Project: D&D20Modern
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chris_Nightwing" data-source="post: 3005911" data-attributes="member: 882"><p>Well, working with six classes, here's what I reckon will work as a basis for a system:</p><p></p><p>Each of the six stat-based classes gets a Base Attack Bonus, Fort/Ref/Will Saves, a Defense Bonus and a Magic bonus.</p><p></p><p>Strong - Good BAB, Good Fort, Bad Refl, Bad Will, Med Defense, Bad Magic</p><p>Fast - Med BAB, Bad Fort, Good Ref, Bad Will, Good Defense, Bad Magic</p><p>Tough - Good BAB, Good Fort, Bad Ref, Bad Will, Med Defense, Bad Magic</p><p>Smart - Poor BAB, Bad Fort, Bad Ref, Good Will, Bad Defense, Good Magic</p><p>Dedicated - Med BAB, Good Fort, Bad Ref, Good Will, Med Defense, Good Magic</p><p>Charismatic - Poor BAB, Bad Fort, Bad Ref, Good Will, Bad Defense, Good Magic</p><p></p><p>BAB progressions as standard. Good saves are 1/2/2/3/3/4/4/5/5/6, bad saves 0/0/1/1/1/2/2/2/3/3. Good defense is 2/3/3/4/4/5/5/6/6/7/, med defense is 1/2/2/3/3/3/4/4/5/5/, poor is 0/1/1/1/2/2/2/3/3/3. Magic bonus is either 1 per level for good or 1/2 per level for bad.</p><p></p><p>I was tempted to include medium save progressions but thought it might make my decisions more difficult. I was also tempted to give tough all good saves. I still am. The classes will follow the standard talent/feat/talent/feat system of progression, with most abilities distilled into talent or feat trees. Spellcasting will be talent-based, all caster levels from different classes stack, you can only access level N spells with the correct talent - each of the three casting styles (wizardly, clerically, spontaeneously) in a separate talent tree. Including the feats from D20Future that allow you to take talents you've effectively missed out on (with a bit of tweaking) will get you a say, 5 Smart/5 Dedicated with caster level 10 and access to 5 levels of one type of spell, 3 of the other.</p><p></p><p>This is just a vague premise at the moment. I might consider a talent a level to account for most D&D classes getting something every level. I don't plan to recreate anything precisely though, I like to move away from the conventional. As with D20M, you get very little at first level, instead a beefed up background will provide you with the feats and weapon proficiencies you deserve, preventing the whole wizard turned fighter gaining all armour and weapons problem. It's likely that a class will provide you with *something* towards this when you first take it however.</p><p></p><p>Anyway, that's my ramblings. Thoughts?</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 3005911, member: 882"] Well, working with six classes, here's what I reckon will work as a basis for a system: Each of the six stat-based classes gets a Base Attack Bonus, Fort/Ref/Will Saves, a Defense Bonus and a Magic bonus. Strong - Good BAB, Good Fort, Bad Refl, Bad Will, Med Defense, Bad Magic Fast - Med BAB, Bad Fort, Good Ref, Bad Will, Good Defense, Bad Magic Tough - Good BAB, Good Fort, Bad Ref, Bad Will, Med Defense, Bad Magic Smart - Poor BAB, Bad Fort, Bad Ref, Good Will, Bad Defense, Good Magic Dedicated - Med BAB, Good Fort, Bad Ref, Good Will, Med Defense, Good Magic Charismatic - Poor BAB, Bad Fort, Bad Ref, Good Will, Bad Defense, Good Magic BAB progressions as standard. Good saves are 1/2/2/3/3/4/4/5/5/6, bad saves 0/0/1/1/1/2/2/2/3/3. Good defense is 2/3/3/4/4/5/5/6/6/7/, med defense is 1/2/2/3/3/3/4/4/5/5/, poor is 0/1/1/1/2/2/2/3/3/3. Magic bonus is either 1 per level for good or 1/2 per level for bad. I was tempted to include medium save progressions but thought it might make my decisions more difficult. I was also tempted to give tough all good saves. I still am. The classes will follow the standard talent/feat/talent/feat system of progression, with most abilities distilled into talent or feat trees. Spellcasting will be talent-based, all caster levels from different classes stack, you can only access level N spells with the correct talent - each of the three casting styles (wizardly, clerically, spontaeneously) in a separate talent tree. Including the feats from D20Future that allow you to take talents you've effectively missed out on (with a bit of tweaking) will get you a say, 5 Smart/5 Dedicated with caster level 10 and access to 5 levels of one type of spell, 3 of the other. This is just a vague premise at the moment. I might consider a talent a level to account for most D&D classes getting something every level. I don't plan to recreate anything precisely though, I like to move away from the conventional. As with D20M, you get very little at first level, instead a beefed up background will provide you with the feats and weapon proficiencies you deserve, preventing the whole wizard turned fighter gaining all armour and weapons problem. It's likely that a class will provide you with *something* towards this when you first take it however. Anyway, that's my ramblings. Thoughts? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Project: D&D20Modern
Top