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<blockquote data-quote="Tokiwong" data-source="post: 1436853" data-attributes="member: 961"><p><strong>Misha Werner</strong></p><p></p><p><strong>Misha Werner</strong></p><p><strong>Code Name:</strong> Agent 6</p><p><strong>PL:</strong> 8</p><p><strong>Weakness:</strong> Quirk (Nightmares, he has recurring nightmares of his pass hunts/investigations, haunting him. Perhaps a guilty conscious in believing that not every person he has sent away was guilty. One in particular is a young girl, whose powers were dangerous, but her personality was not so much, of course it did not help that it was a colleagues daughter. GM’s choice when the nightmare’s occur when they do, he is considered Shaken and takes a –2 on all dice rolls for the day. This can also be triggered that young girls whose appearance is similar to the girl in question.)</p><p></p><p><strong>Stats (22 points)</strong></p><p></p><p>STR 10 </p><p>DEX 18 </p><p>CON 12 </p><p>INT 12 </p><p>WIS 16 </p><p>CHA 14 </p><p></p><p><strong>Abilities (17 points)</strong></p><p>Base Attack +3</p><p>Base Defense +4</p><p>Melee Attack +3 (+0S, Fist)</p><p>Ranged Attack +7 (+7L, Custom Pistol)</p><p>Defense 25</p><p>Flat-Footed Defense 14</p><p>Mental Defense 24</p><p>Initiative +11</p><p>Fortitude Save +1</p><p>Reflex Save +11</p><p>Will Save +10</p><p>Damage Save +3*</p><p></p><p><em>* Armor negates first 7 points of damage</em></p><p></p><p><strong>Skills (7 points)</strong></p><p></p><p>Acrobatics (1) +12</p><p>Bluff (5) +14</p><p>Diplomacy (4) +15*</p><p>Drive (1) +12</p><p>Hide (0) +11</p><p>Innuendo (1) +10</p><p>Intimidate (0) +11*</p><p>Knowledge Elites (2) +3</p><p>Listen (0) +10</p><p>Move Silently (0) +11</p><p>Sense Motive (0) +10</p><p>Spot (0) +10</p><p>Taunt (0) +11*</p><p></p><p><em>*Synergy Bonuses</em></p><p></p><p><strong>Feats (14 points)</strong></p><p></p><p>Attractive</p><p>Assessment</p><p>Connected</p><p>Detect Elites</p><p>Point Blank Shot</p><p>Rapid Shot</p><p>Toughness</p><p></p><p><strong>Powers (70 points)</strong></p><p></p><p><em>Enhanced Human Abilities:</em> Super Dexterity +7 (Extras- Super Charisma +7, Super Wisdom +7; Cost 7 pp; Total- 49 points)</p><p></p><p><em>Custom Pistol:</em> Weapon (Ranged, Lethal) +7 (Extras- Neutralize +7, Nullification x2 +7; Flaws- Neutralize requires Heroic Effort, Elite Powers Only; Cost 2 pp; Total- 14 points)</p><p></p><p><em>Plain-Clothes Armor:</em> Armor +7; Cost 1 pp; Total 7 points</p><p></p><p><strong>Background:</strong> Misha was born in the United States, more precisely in California in the city of Los Angeles. He was a senior in high school when the comet passed overhead, and the age of the elites came to pass. At first Misha thought nothing of the occurrence of elites, other then that they were freakishly strange, and not as cool as others would like them to believe.</p><p></p><p>But it didn’t matter he had spot at West Point. That was his focus, four years of intense training and education to emerge as an Intelligence Officer, working for the Army. It was during those tumultuous years that his latent elite talents began to appear. Although at first fairly subtle his physical talents immediately became noticeable but his force of personality was not to be trifled with, and he had a way with people, and could discern lies with a glance. His senses were sharp, and over time he could even feel the presence of other elites, although this ability he has kept secret for his entire career, attributing his success to good detective skills and some luck.</p><p></p><p>The Army placed him in a specialty task force built specifically to counter elite threats. Although young and inexperienced, Lt. Werner became the lead team commander, and was highly successful in tracking down foreign elite targets and neutralizing threats with a certain amount of subtlety and stealth that impressed his superiors.</p><p></p><p>Although his career only lasted about 2 years in the military, he was transferred to a newly formed Government Agency, ACE, to work on keeping tabs on elite targets. His determination, professionalism, and abilities allowed him to shine as a field agent, and he was involved on several successful hunts as they were referred to, and put away several elites that were either posing a threat to security or already had stepped over the line.</p><p></p><p>By 2013 he was a highly decorated, and respected as a veteran of the unit and organization. His skills proved useful, time and time again, and although not the most potent elite he was smart, and knew how to play to his strengths and to his target’s weaknesses.</p><p></p><p>Then Jennifer Miller came along.</p><p></p><p>Agent Miller, a baseline operative, often partnered with Misha, on several cases and the two came to be what some might presume friends. Though in truth, Misha never really had any friends, he didn’t have time for it. But the two were what one could consider close, and Misha got to know Agent Miller’s family. Jennifer was just entering high school, when Misha began to detect her latent elite powers starting to bloom. </p><p></p><p>Jennifer Miller began to exhibit abilities that allowed her to control gravitational energies, but the powers uncontrolled, and quickly became dangerous when she accidentally crushes her mother’s arm, the result of an argument over her not coming in at curfew. Jennifer could not control herself, she was a good kid, but her powers were too much for her to contain, and accidents continued to happen, at home, at school, and in public. She started to hate herself and what she had become, and ran away from home.</p><p></p><p>Agent Miller knew what would come next, but he did not have the heart for it.</p><p></p><p>Misha on the other hand, always put his job first, and ahead with the mission. This time he worked alone. Scouring Washington DC, he tracked the young elite down. She was holing up in a slum. When he found her, she was huddled in the corner, crying.</p><p></p><p>It was a pitiful sight.</p><p></p><p>Misha holstered his weapon, and moved forward, but the girl’s power and her fear, her anger blasted him back, nearly killing him, if he did not have his armor, and nimble feet. The building was coming apart as her power warped and changed gravity with a mere though, and he worked his way through the slums trying to stem the loss of life.</p><p></p><p>When it was all said and done, two bullet shells lay on the floor, intermingled with the blood of a young girl, a young elite too out of control to be tamed. It was not his finest moment, not for himself or for Agent Miller, who requested a transfer. Sure there had been several cases before Jennifer, but there was something in her face, in her eyes that haunts him. Maybe it is the pent up guilt of his work, or maybe, just maybe a little bit of his own humanity died that day with the girl.</p><p></p><p>Misha moved on, but the nightmares have never gone away. He spends many sleepless nights, awake, wondering why? But on the exterior he is cool, calm, and collected. He is the perfect agent, diligent, determined, and professional. He does his job well, but his own personal life is nearly non-existent, and what little he has, is cursory at best.</p><p></p><p><strong>Misha Werner</strong></p><p><img src="http://www.enworld.org/forums/attachment.php?attachmentid=13391" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Tokiwong, post: 1436853, member: 961"] [b]Misha Werner[/b] [b]Misha Werner[/b] [b]Code Name:[/b] Agent 6 [b]PL:[/b] 8 [b]Weakness:[/b] Quirk (Nightmares, he has recurring nightmares of his pass hunts/investigations, haunting him. Perhaps a guilty conscious in believing that not every person he has sent away was guilty. One in particular is a young girl, whose powers were dangerous, but her personality was not so much, of course it did not help that it was a colleagues daughter. GM’s choice when the nightmare’s occur when they do, he is considered Shaken and takes a –2 on all dice rolls for the day. This can also be triggered that young girls whose appearance is similar to the girl in question.) [b]Stats (22 points)[/b] STR 10 DEX 18 CON 12 INT 12 WIS 16 CHA 14 [b]Abilities (17 points)[/b] Base Attack +3 Base Defense +4 Melee Attack +3 (+0S, Fist) Ranged Attack +7 (+7L, Custom Pistol) Defense 25 Flat-Footed Defense 14 Mental Defense 24 Initiative +11 Fortitude Save +1 Reflex Save +11 Will Save +10 Damage Save +3* [i]* Armor negates first 7 points of damage[/i] [b]Skills (7 points)[/b] Acrobatics (1) +12 Bluff (5) +14 Diplomacy (4) +15* Drive (1) +12 Hide (0) +11 Innuendo (1) +10 Intimidate (0) +11* Knowledge Elites (2) +3 Listen (0) +10 Move Silently (0) +11 Sense Motive (0) +10 Spot (0) +10 Taunt (0) +11* [i]*Synergy Bonuses[/i] [b]Feats (14 points)[/b] Attractive Assessment Connected Detect Elites Point Blank Shot Rapid Shot Toughness [b]Powers (70 points)[/b] [i]Enhanced Human Abilities:[/i] Super Dexterity +7 (Extras- Super Charisma +7, Super Wisdom +7; Cost 7 pp; Total- 49 points) [i]Custom Pistol:[/i] Weapon (Ranged, Lethal) +7 (Extras- Neutralize +7, Nullification x2 +7; Flaws- Neutralize requires Heroic Effort, Elite Powers Only; Cost 2 pp; Total- 14 points) [i]Plain-Clothes Armor:[/i] Armor +7; Cost 1 pp; Total 7 points [b]Background:[/b] Misha was born in the United States, more precisely in California in the city of Los Angeles. He was a senior in high school when the comet passed overhead, and the age of the elites came to pass. At first Misha thought nothing of the occurrence of elites, other then that they were freakishly strange, and not as cool as others would like them to believe. But it didn’t matter he had spot at West Point. That was his focus, four years of intense training and education to emerge as an Intelligence Officer, working for the Army. It was during those tumultuous years that his latent elite talents began to appear. Although at first fairly subtle his physical talents immediately became noticeable but his force of personality was not to be trifled with, and he had a way with people, and could discern lies with a glance. His senses were sharp, and over time he could even feel the presence of other elites, although this ability he has kept secret for his entire career, attributing his success to good detective skills and some luck. The Army placed him in a specialty task force built specifically to counter elite threats. Although young and inexperienced, Lt. Werner became the lead team commander, and was highly successful in tracking down foreign elite targets and neutralizing threats with a certain amount of subtlety and stealth that impressed his superiors. Although his career only lasted about 2 years in the military, he was transferred to a newly formed Government Agency, ACE, to work on keeping tabs on elite targets. His determination, professionalism, and abilities allowed him to shine as a field agent, and he was involved on several successful hunts as they were referred to, and put away several elites that were either posing a threat to security or already had stepped over the line. By 2013 he was a highly decorated, and respected as a veteran of the unit and organization. His skills proved useful, time and time again, and although not the most potent elite he was smart, and knew how to play to his strengths and to his target’s weaknesses. Then Jennifer Miller came along. Agent Miller, a baseline operative, often partnered with Misha, on several cases and the two came to be what some might presume friends. Though in truth, Misha never really had any friends, he didn’t have time for it. But the two were what one could consider close, and Misha got to know Agent Miller’s family. Jennifer was just entering high school, when Misha began to detect her latent elite powers starting to bloom. Jennifer Miller began to exhibit abilities that allowed her to control gravitational energies, but the powers uncontrolled, and quickly became dangerous when she accidentally crushes her mother’s arm, the result of an argument over her not coming in at curfew. Jennifer could not control herself, she was a good kid, but her powers were too much for her to contain, and accidents continued to happen, at home, at school, and in public. She started to hate herself and what she had become, and ran away from home. Agent Miller knew what would come next, but he did not have the heart for it. Misha on the other hand, always put his job first, and ahead with the mission. This time he worked alone. Scouring Washington DC, he tracked the young elite down. She was holing up in a slum. When he found her, she was huddled in the corner, crying. It was a pitiful sight. Misha holstered his weapon, and moved forward, but the girl’s power and her fear, her anger blasted him back, nearly killing him, if he did not have his armor, and nimble feet. The building was coming apart as her power warped and changed gravity with a mere though, and he worked his way through the slums trying to stem the loss of life. When it was all said and done, two bullet shells lay on the floor, intermingled with the blood of a young girl, a young elite too out of control to be tamed. It was not his finest moment, not for himself or for Agent Miller, who requested a transfer. Sure there had been several cases before Jennifer, but there was something in her face, in her eyes that haunts him. Maybe it is the pent up guilt of his work, or maybe, just maybe a little bit of his own humanity died that day with the girl. Misha moved on, but the nightmares have never gone away. He spends many sleepless nights, awake, wondering why? But on the exterior he is cool, calm, and collected. He is the perfect agent, diligent, determined, and professional. He does his job well, but his own personal life is nearly non-existent, and what little he has, is cursory at best. [b]Misha Werner[/b] [img]http://www.enworld.org/forums/attachment.php?attachmentid=13391[/img] [/QUOTE]
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