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5e Monster Stats by Level (not CR)
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<blockquote data-quote="dave2008" data-source="post: 8993067" data-attributes="member: 83242"><p><h2><u>5e Monsters by Level</u><strong><u> (not CR)</u></strong></h2><p>I loved that 4e (and now PF2e) had monsters by level and not CR. It made things conceptually clear: 1 standard monster = 1 PC at the same level. I have often thought about doing something like this for 5e, so today is the day I give it a go!</p><p></p><h3>Project Goals</h3> <ul> <li data-xf-list-type="ul">Redefine monsters based on PC level, no more CR.</li> <li data-xf-list-type="ul">Bring back monster breadth via 4e style monster roles: Solo, Elite, Standard, Grunt, Minion</li> <li data-xf-list-type="ul">Make encounter building easier</li> </ul><h3>Project Assumptions</h3> <ul> <li data-xf-list-type="ul">A monster of equal level to a PC is a challenge for that single PC. Roughly 1 Monster = 1 PC.</li> <li data-xf-list-type="ul">A combat between a PC and Monster of the same level is a 50/50 chance of success/defeat.</li> </ul><p>Here is version 5 of my Monster Stats by Level table based in 20th level PCs I then averaged those into an "Average PC. You can review the google sheet I used to determine the values below: <a href="https://docs.google.com/spreadsheets/d/1u9L74_CRyQ_YjOhGIAxHTXvbhf_gT9LQ_fHF44F2W1U/edit?usp=sharing" target="_blank">D&D 5e: Average PC</a></p><p></p><h3>[ATTACH=full]371438[/ATTACH]</h3><p>version 6</p><h3></h3><h3><u>EDIT: see spoiler below for original OP.</u></h3><p></p><h3>[spoiler][/spoiler]</h3><p>[spoiler]</p><h3>What is a Challenge</h3><p>For this concept to work, I need an easy / simple definition of what constitutes a challenge. To me, a challenge is encounter where there is reasonable chance of failure. That is not the case in any of the levels of difficulty described in the DMG. Therefore, I am developing a new metric to use for this exercise.</p><p></p><p>I have decided to base a monster's challenge on the Monster's XP verses a single PCs Adventuring Day XP (AD XP) in the DMG. My first thought was to base the monster's XP on the full AD XP. However, I don't trully want a challenge to be 50/50. It should be difficult, IMO, but generaly winnable. The DM can always have more or higher level monster's to make things tougher. So I have currently decided a monster of equal level to a PC has an XP value of 50% of the PC's AD XP.</p><h3>[spoiler=Adventuring Day XP][/spoiler]</h3><p>[spoiler=Adventuring Day XP]</p><table style='width: 100%'><tr><th>Level</th><th>Adjusted XP per Day per Character</th></tr><tr><td>1st</td><td>300</td></tr><tr><td>2nd</td><td>600</td></tr><tr><td>3rd</td><td>1,200</td></tr><tr><td>4th</td><td>1,700</td></tr><tr><td>5th</td><td>3,500</td></tr><tr><td>6th</td><td>4,000</td></tr><tr><td>7th</td><td>5,000</td></tr><tr><td>8th</td><td>6,000</td></tr><tr><td>9th</td><td>7,500</td></tr><tr><td>10th</td><td>9,000</td></tr><tr><td>11th</td><td>10,500</td></tr><tr><td>12th</td><td>11,500</td></tr><tr><td>13th</td><td>13,500</td></tr><tr><td>14th</td><td>15,000</td></tr><tr><td>15th</td><td>18,000</td></tr><tr><td>16th</td><td>20,000</td></tr><tr><td>17th</td><td>25,000</td></tr><tr><td>18th</td><td>27,000</td></tr><tr><td>19th</td><td>30,000</td></tr><tr><td>20th</td><td>40,000</td></tr></table><h3></h3><p>[/spoiler]</p><h3></h3><p>Based on this definition of a challenge, a monster should fall within the following exp values per level</p><p></p><table style='width: 100%'><tr><th>PC Level</th><th>Standard Monster Expected XP</th></tr><tr><td>1</td><td>150</td></tr><tr><td>2</td><td>300</td></tr><tr><td>3</td><td>600</td></tr><tr><td>4</td><td>850</td></tr><tr><td>5</td><td>1,750</td></tr><tr><td>6</td><td>2,000</td></tr><tr><td>7</td><td>2,500</td></tr><tr><td>8</td><td>3,000</td></tr><tr><td>9</td><td>3,750</td></tr><tr><td>10</td><td>4,500</td></tr><tr><td>11</td><td>5,250</td></tr><tr><td>12</td><td>5,750</td></tr><tr><td>13</td><td>6,750</td></tr><tr><td>14</td><td>7,500</td></tr><tr><td>15</td><td>9,000</td></tr><tr><td>16</td><td>10,000</td></tr><tr><td>17</td><td>12,500</td></tr><tr><td>18</td><td>13,500</td></tr><tr><td>19</td><td>15,000</td></tr><tr><td>20</td><td>20,000</td></tr></table><h3></h3><h3>What's this about Monster Roles?</h3><p>More to come.</p><p></p><h3>Examples</h3><p>Ok, let's look at a few examples using the table above. Remember this is a monster equivalent to 1 PC at the given level:</p><table style='width: 100%'><tr><th>Level</th><th>Monster</th><th>Expected XP</th><th>Actual XP</th></tr><tr><td>1</td><td>Orc (CR 1)</td><td>150</td><td>100</td></tr><tr><td>5</td><td>Ettin (CR 4)</td><td>1,750</td><td>1,100</td></tr><tr><td>10</td><td>Frost Giant (CR 8)</td><td>4,500</td><td>3,900</td></tr><tr><td>15</td><td>Arcanaloth (CR 12)</td><td>9,000</td><td>8,400</td></tr><tr><td>20</td><td>Death Knight (CR 17)</td><td>20,000</td><td>18,000</td></tr></table><p></p><h3>Issues</h3><p>Immediately I am seeing some issues with my idea. Clearly the 5e design monster design was not intended for this type of balance. I am also seeing that monsters are very dangerous at lower level and less so at higher levels. I will have to think about this more, but it may not be possible to convert existing monsters. I may need to make them from scratch. Also, think the metrics of a "challenge" may need to be revised.</p><p></p><p>Anyway, I would love to hear your thoughts.</p><h3></h3><p>[/spoiler]</p><h3></h3></blockquote><p></p>
[QUOTE="dave2008, post: 8993067, member: 83242"] [HEADING=1][U]5e Monsters by Level[/U][B][U] (not CR)[/U][/B][/HEADING] I loved that 4e (and now PF2e) had monsters by level and not CR. It made things conceptually clear: 1 standard monster = 1 PC at the same level. I have often thought about doing something like this for 5e, so today is the day I give it a go! [HEADING=2]Project Goals[/HEADING] [LIST] [*]Redefine monsters based on PC level, no more CR. [*]Bring back monster breadth via 4e style monster roles: Solo, Elite, Standard, Grunt, Minion [*]Make encounter building easier [/LIST] [HEADING=2]Project Assumptions[/HEADING] [LIST] [*]A monster of equal level to a PC is a challenge for that single PC. Roughly 1 Monster = 1 PC. [*]A combat between a PC and Monster of the same level is a 50/50 chance of success/defeat. [/LIST] Here is version 5 of my Monster Stats by Level table based in 20th level PCs I then averaged those into an "Average PC. You can review the google sheet I used to determine the values below: [URL='https://docs.google.com/spreadsheets/d/1u9L74_CRyQ_YjOhGIAxHTXvbhf_gT9LQ_fHF44F2W1U/edit?usp=sharing']D&D 5e: Average PC[/URL] [HEADING=2][ATTACH type="full" alt="Monsters_by_Level_v6.jpg"]371438[/ATTACH][/HEADING] version 6 [HEADING=2][/HEADING] [HEADING=2][U]EDIT: see spoiler below for original OP.[/U][/HEADING] [HEADING=2][spoiler][/spoiler][/HEADING] [spoiler] [HEADING=2]What is a Challenge[/HEADING] For this concept to work, I need an easy / simple definition of what constitutes a challenge. To me, a challenge is encounter where there is reasonable chance of failure. That is not the case in any of the levels of difficulty described in the DMG. Therefore, I am developing a new metric to use for this exercise. I have decided to base a monster's challenge on the Monster's XP verses a single PCs Adventuring Day XP (AD XP) in the DMG. My first thought was to base the monster's XP on the full AD XP. However, I don't trully want a challenge to be 50/50. It should be difficult, IMO, but generaly winnable. The DM can always have more or higher level monster's to make things tougher. So I have currently decided a monster of equal level to a PC has an XP value of 50% of the PC's AD XP. [HEADING=2][spoiler=Adventuring Day XP][/spoiler][/HEADING] [spoiler=Adventuring Day XP] [TABLE] [TR] [TH]Level[/TH] [TH]Adjusted XP per Day per Character[/TH] [/TR] [TR] [TD]1st[/TD] [TD]300[/TD] [/TR] [TR] [TD]2nd[/TD] [TD]600[/TD] [/TR] [TR] [TD]3rd[/TD] [TD]1,200[/TD] [/TR] [TR] [TD]4th[/TD] [TD]1,700[/TD] [/TR] [TR] [TD]5th[/TD] [TD]3,500[/TD] [/TR] [TR] [TD]6th[/TD] [TD]4,000[/TD] [/TR] [TR] [TD]7th[/TD] [TD]5,000[/TD] [/TR] [TR] [TD]8th[/TD] [TD]6,000[/TD] [/TR] [TR] [TD]9th[/TD] [TD]7,500[/TD] [/TR] [TR] [TD]10th[/TD] [TD]9,000[/TD] [/TR] [TR] [TD]11th[/TD] [TD]10,500[/TD] [/TR] [TR] [TD]12th[/TD] [TD]11,500[/TD] [/TR] [TR] [TD]13th[/TD] [TD]13,500[/TD] [/TR] [TR] [TD]14th[/TD] [TD]15,000[/TD] [/TR] [TR] [TD]15th[/TD] [TD]18,000[/TD] [/TR] [TR] [TD]16th[/TD] [TD]20,000[/TD] [/TR] [TR] [TD]17th[/TD] [TD]25,000[/TD] [/TR] [TR] [TD]18th[/TD] [TD]27,000[/TD] [/TR] [TR] [TD]19th[/TD] [TD]30,000[/TD] [/TR] [TR] [TD]20th[/TD] [TD]40,000[/TD] [/TR] [/TABLE] [HEADING=2][/HEADING] [/spoiler] [HEADING=2][/HEADING] Based on this definition of a challenge, a monster should fall within the following exp values per level [TABLE] [TR] [TH]PC Level[/TH] [TH]Standard Monster Expected XP[/TH] [/TR] [TR] [TD]1[/TD] [TD]150[/TD] [/TR] [TR] [TD]2[/TD] [TD]300[/TD] [/TR] [TR] [TD]3[/TD] [TD]600[/TD] [/TR] [TR] [TD]4[/TD] [TD]850[/TD] [/TR] [TR] [TD]5[/TD] [TD]1,750[/TD] [/TR] [TR] [TD]6[/TD] [TD]2,000[/TD] [/TR] [TR] [TD]7[/TD] [TD]2,500[/TD] [/TR] [TR] [TD]8[/TD] [TD]3,000[/TD] [/TR] [TR] [TD]9[/TD] [TD]3,750[/TD] [/TR] [TR] [TD]10[/TD] [TD]4,500[/TD] [/TR] [TR] [TD]11[/TD] [TD]5,250[/TD] [/TR] [TR] [TD]12[/TD] [TD]5,750[/TD] [/TR] [TR] [TD]13[/TD] [TD]6,750[/TD] [/TR] [TR] [TD]14[/TD] [TD]7,500[/TD] [/TR] [TR] [TD]15[/TD] [TD]9,000[/TD] [/TR] [TR] [TD]16[/TD] [TD]10,000[/TD] [/TR] [TR] [TD]17[/TD] [TD]12,500[/TD] [/TR] [TR] [TD]18[/TD] [TD]13,500[/TD] [/TR] [TR] [TD]19[/TD] [TD]15,000[/TD] [/TR] [TR] [TD]20[/TD] [TD]20,000[/TD] [/TR] [/TABLE] [HEADING=2][/HEADING] [HEADING=2]What's this about Monster Roles?[/HEADING] More to come. [HEADING=2]Examples[/HEADING] Ok, let's look at a few examples using the table above. Remember this is a monster equivalent to 1 PC at the given level: [TABLE] [TR] [TH]Level[/TH] [TH]Monster[/TH] [TH]Expected XP[/TH] [TH]Actual XP[/TH] [/TR] [TR] [TD]1[/TD] [TD]Orc (CR 1)[/TD] [TD]150[/TD] [TD]100[/TD] [/TR] [TR] [TD]5[/TD] [TD]Ettin (CR 4)[/TD] [TD]1,750[/TD] [TD]1,100[/TD] [/TR] [TR] [TD]10[/TD] [TD]Frost Giant (CR 8)[/TD] [TD]4,500[/TD] [TD]3,900[/TD] [/TR] [TR] [TD]15[/TD] [TD]Arcanaloth (CR 12)[/TD] [TD]9,000[/TD] [TD]8,400[/TD] [/TR] [TR] [TD]20[/TD] [TD]Death Knight (CR 17)[/TD] [TD]20,000[/TD] [TD]18,000[/TD] [/TR] [/TABLE] [HEADING=2]Issues[/HEADING] Immediately I am seeing some issues with my idea. Clearly the 5e design monster design was not intended for this type of balance. I am also seeing that monsters are very dangerous at lower level and less so at higher levels. I will have to think about this more, but it may not be possible to convert existing monsters. I may need to make them from scratch. Also, think the metrics of a "challenge" may need to be revised. Anyway, I would love to hear your thoughts. [HEADING=2][/HEADING] [/spoiler] [HEADING=2][/HEADING] [/QUOTE]
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