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Project Phoenix fighter discussion (Forked from: Feat Points)
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<blockquote data-quote="Sylrae" data-source="post: 5021606" data-attributes="member: 48520"><p>The idea has merit. Barbarians are low versatility fighters. Paladins are good-only multiclass fighter clerics, except that the fighter-cleric will be better all around. Both could be dropped and replaced with a feat or couple feats.</p><p></p><p></p><p>Quite Cool.</p><p></p><p>That's pretty schwey.</p><p></p><p> Trailblazer handled this one well IIRC. They gave virtual BAB like the rogue. When fighting monkish, you get virtual BAB. its the same for all purposes except you dont get additional attacks at the higher rate.</p><p></p><p>Based off ACTUAL fighting styles.</p><p></p><p>Isn't it because the fighting styles we came up with were based on the martial arts used in Avatar? Which are already themed the appropriate elements? The different things you get for the different schools reflect the different sorts of techniques the different styles have. Theyre set up for different strengths. Eath, is Hun-Gar. Strong Stances, with hard punches. Fire, is Northern-Shaolin. Powerful strikes, quickly, with a loss to defense. Water is Tai-Chi. Flowing attacks, and many redirection techniques. Air is Ba-Gua, which is hugely about evasion. Shadow style is based on pressure points and locks, and has many things meant to disable the opponent in some way or another.</p><p></p><p>I remember all the discussions from when we were putting the class together. And I remember tweaking the AC Progressions to get the exact spread we wanted for different schools.</p><p></p><p>Have I mentioned I love this class?</p><p></p><p>In my current PF Game, we have one of your druids and a monk. Mountain Style. For Monk weapons, he has 'Dwarven Weapons' & 'Improvised Bar Items'. He runs in with no shirt on, and beats the crap out of people using dwarf weapons and his fists, and barstools. It's pretty sweet.</p></blockquote><p></p>
[QUOTE="Sylrae, post: 5021606, member: 48520"] The idea has merit. Barbarians are low versatility fighters. Paladins are good-only multiclass fighter clerics, except that the fighter-cleric will be better all around. Both could be dropped and replaced with a feat or couple feats. Quite Cool. That's pretty schwey. Trailblazer handled this one well IIRC. They gave virtual BAB like the rogue. When fighting monkish, you get virtual BAB. its the same for all purposes except you dont get additional attacks at the higher rate. Based off ACTUAL fighting styles. Isn't it because the fighting styles we came up with were based on the martial arts used in Avatar? Which are already themed the appropriate elements? The different things you get for the different schools reflect the different sorts of techniques the different styles have. Theyre set up for different strengths. Eath, is Hun-Gar. Strong Stances, with hard punches. Fire, is Northern-Shaolin. Powerful strikes, quickly, with a loss to defense. Water is Tai-Chi. Flowing attacks, and many redirection techniques. Air is Ba-Gua, which is hugely about evasion. Shadow style is based on pressure points and locks, and has many things meant to disable the opponent in some way or another. I remember all the discussions from when we were putting the class together. And I remember tweaking the AC Progressions to get the exact spread we wanted for different schools. Have I mentioned I love this class? In my current PF Game, we have one of your druids and a monk. Mountain Style. For Monk weapons, he has 'Dwarven Weapons' & 'Improvised Bar Items'. He runs in with no shirt on, and beats the crap out of people using dwarf weapons and his fists, and barstools. It's pretty sweet. [/QUOTE]
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